diff options
Diffstat (limited to 'examples/physics/physics_movement.c')
| -rw-r--r-- | examples/physics/physics_movement.c | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/examples/physics/physics_movement.c b/examples/physics/physics_movement.c index d946811d..73a1f927 100644 --- a/examples/physics/physics_movement.c +++ b/examples/physics/physics_movement.c @@ -1,24 +1,19 @@ /******************************************************************************************* * -* Physac - Physics movement +* raylib [physac] example - physics movement * -* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. -* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Use the following line to compile: +* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) * -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / -* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / -* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* -* Copyright (c) 2016-2018 Victor Fisac +* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#define PHYSAC_NO_THREADS #include "physac.h" #define VELOCITY 0.5f @@ -31,7 +26,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement"); + InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics movement"); // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; @@ -66,9 +61,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - RunPhysicsStep(); + UpdatePhysics(); // Update physics system - if (IsKeyPressed('R')) // Reset physics input + if (IsKeyPressed('R')) // Reset physics input { // Reset movement physics body position, velocity and rotation body->position = (Vector2){ screenWidth/2, screenHeight/2 }; |
