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-rw-r--r--examples/physics_basic_rigidbody.c8
1 files changed, 3 insertions, 5 deletions
diff --git a/examples/physics_basic_rigidbody.c b/examples/physics_basic_rigidbody.c
index 8870c55b..811ab982 100644
--- a/examples/physics_basic_rigidbody.c
+++ b/examples/physics_basic_rigidbody.c
@@ -17,6 +17,7 @@
#define MOVE_VELOCITY 5
#define JUMP_VELOCITY 30
+
int main()
{
// Initialization
@@ -25,7 +26,6 @@ int main()
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [physac] example - basic rigidbody");
-
InitPhysics((Vector2){ 0.0f, -9.81f/2 }); // Initialize physics module
// Debug variables
@@ -61,10 +61,9 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
- UpdatePhysics(); // Update all created physic objects
// Check rectangle movement inputs
- if (IsKeyDown('W') && rectangle->rigidbody.isGrounded) rectangle->rigidbody.velocity.y = JUMP_VELOCITY;
+ if (IsKeyPressed('W')) rectangle->rigidbody.velocity.y = JUMP_VELOCITY;
if (IsKeyDown('A')) rectangle->rigidbody.velocity.x = -MOVE_VELOCITY;
else if (IsKeyDown('D')) rectangle->rigidbody.velocity.x = MOVE_VELOCITY;
@@ -116,9 +115,8 @@ int main()
}
// De-Initialization
- //--------------------------------------------------------------------------------------
+ //--------------------------------------------------------------------------------------
ClosePhysics(); // Unitialize physics (including all loaded objects)
-
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------