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-rw-r--r--examples/shaders/resources/shaders/glsl330/fog.fs6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/fog.fs b/examples/shaders/resources/shaders/glsl330/fog.fs
index 2160f31b..445cca31 100644
--- a/examples/shaders/resources/shaders/glsl330/fog.fs
+++ b/examples/shaders/resources/shaders/glsl330/fog.fs
@@ -55,7 +55,7 @@ void main()
if (lights[i].enabled == 1)
{
vec3 light = vec3(0.0);
-
+
if (lights[i].type == LIGHT_DIRECTIONAL) light = -normalize(lights[i].target - lights[i].position);
if (lights[i].type == LIGHT_POINT) light = normalize(lights[i].position - fragPosition);
@@ -70,10 +70,10 @@ void main()
finalColor = (texelColor*((colDiffuse + vec4(specular,1))*vec4(lightDot, 1.0)));
finalColor += texelColor*(ambient/10.0);
-
+
// Gamma correction
finalColor = pow(finalColor, vec4(1.0/2.2));
-
+
// Fog calculation
float dist = length(viewPos - fragPosition);