diff options
Diffstat (limited to 'examples/shaders/resources/shaders/glsl330/fog.fs')
| -rw-r--r-- | examples/shaders/resources/shaders/glsl330/fog.fs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/resources/shaders/glsl330/fog.fs b/examples/shaders/resources/shaders/glsl330/fog.fs index 2160f31b..445cca31 100644 --- a/examples/shaders/resources/shaders/glsl330/fog.fs +++ b/examples/shaders/resources/shaders/glsl330/fog.fs @@ -55,7 +55,7 @@ void main() if (lights[i].enabled == 1) { vec3 light = vec3(0.0); - + if (lights[i].type == LIGHT_DIRECTIONAL) light = -normalize(lights[i].target - lights[i].position); if (lights[i].type == LIGHT_POINT) light = normalize(lights[i].position - fragPosition); @@ -70,10 +70,10 @@ void main() finalColor = (texelColor*((colDiffuse + vec4(specular,1))*vec4(lightDot, 1.0))); finalColor += texelColor*(ambient/10.0); - + // Gamma correction finalColor = pow(finalColor, vec4(1.0/2.2)); - + // Fog calculation float dist = length(viewPos - fragPosition); |
