diff options
Diffstat (limited to 'examples/shaders/shaders_eratosthenes.c')
| -rw-r--r-- | examples/shaders/shaders_eratosthenes.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/shaders/shaders_eratosthenes.c b/examples/shaders/shaders_eratosthenes.c index bfe516b5..068fc26c 100644 --- a/examples/shaders/shaders_eratosthenes.c +++ b/examples/shaders/shaders_eratosthenes.c @@ -31,7 +31,7 @@ #define GLSL_VERSION 100 #endif -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- @@ -46,11 +46,11 @@ int main() // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/eratosthenes.fs", GLSL_VERSION)); - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- @@ -64,7 +64,7 @@ int main() ClearBackground(RAYWHITE); BeginTextureMode(target); // Enable drawing to texture - ClearBackground(BLACK); // Clear the render texture + ClearBackground(BLACK); // Clear the render texture // Draw a rectangle in shader mode to be used as shader canvas // NOTE: Rectangle uses font white character texture coordinates, |
