diff options
Diffstat (limited to 'examples/shaders/shaders_simple_mask.c')
| -rw-r--r-- | examples/shaders/shaders_simple_mask.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/shaders/shaders_simple_mask.c b/examples/shaders/shaders_simple_mask.c index 88163b34..b24d7216 100644 --- a/examples/shaders/shaders_simple_mask.c +++ b/examples/shaders/shaders_simple_mask.c @@ -56,7 +56,7 @@ int main(void) Model model3 = LoadModelFromMesh(sphere); // Load the shader - Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/mask.fs", GLSL_VERSION)); + Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/mask.fs", GLSL_VERSION)); // Load and apply the diffuse texture (colour map) Texture texDiffuse = LoadTexture("resources/plasma.png"); @@ -118,8 +118,8 @@ int main(void) EndMode3D(); - DrawRectangle(16, 698, MeasureText(FormatText("Frame: %i", framesCounter), 20) + 8, 42, BLUE); - DrawText(FormatText("Frame: %i", framesCounter), 20, 700, 20, WHITE); + DrawRectangle(16, 698, MeasureText(TextFormat("Frame: %i", framesCounter), 20) + 8, 42, BLUE); + DrawText(TextFormat("Frame: %i", framesCounter), 20, 700, 20, WHITE); DrawFPS(10, 10); |
