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Diffstat (limited to 'examples/shaders/shaders_texture_waves.c')
-rw-r--r--examples/shaders/shaders_texture_waves.c25
1 files changed, 11 insertions, 14 deletions
diff --git a/examples/shaders/shaders_texture_waves.c b/examples/shaders/shaders_texture_waves.c
index e0026d36..07186d37 100644
--- a/examples/shaders/shaders_texture_waves.c
+++ b/examples/shaders/shaders_texture_waves.c
@@ -26,10 +26,7 @@
#define GLSL_VERSION 100
#endif
-// -------------------------------------------------------------------------------------------------------------
-// Main Entry point
-// -------------------------------------------------------------------------------------------------------------
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@@ -69,13 +66,13 @@ int main()
SetShaderValue(shader, speedXLoc, &speedX, UNIFORM_FLOAT);
SetShaderValue(shader, speedYLoc, &speedY, UNIFORM_FLOAT);
- float seconds = 0.0f;
-
- SetTargetFPS(60);
- // -------------------------------------------------------------------------------------------------------------
-
+ float seconds = 0.0f;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ // -------------------------------------------------------------------------------------------------------------
+
// Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
+ while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
@@ -86,9 +83,9 @@ int main()
// Draw
//----------------------------------------------------------------------------------
- BeginDrawing();
+ BeginDrawing();
- ClearBackground(RAYWHITE);
+ ClearBackground(RAYWHITE);
BeginShaderMode(shader);
@@ -97,7 +94,7 @@ int main()
EndShaderMode();
- EndDrawing();
+ EndDrawing();
//----------------------------------------------------------------------------------
}
@@ -109,5 +106,5 @@ int main()
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
- return 0;
+ return 0;
}