diff options
Diffstat (limited to 'examples/shaders_standard_lighting.c')
| -rw-r--r-- | examples/shaders_standard_lighting.c | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/shaders_standard_lighting.c b/examples/shaders_standard_lighting.c index f2b35171..e539ec47 100644 --- a/examples/shaders_standard_lighting.c +++ b/examples/shaders_standard_lighting.c @@ -64,9 +64,7 @@ int main() pointLight->radius = 3.0f; // Setup orbital camera - SetCameraMode(CAMERA_ORBITAL); // Set an orbital camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -76,7 +74,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw |
