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-rw-r--r--examples/shapes/shapes_bouncing_ball.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/examples/shapes/shapes_bouncing_ball.c b/examples/shapes/shapes_bouncing_ball.c
index 5e43b80d..203d88a5 100644
--- a/examples/shapes/shapes_bouncing_ball.c
+++ b/examples/shapes/shapes_bouncing_ball.c
@@ -23,6 +23,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
+ SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball");
Vector2 ballPosition = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
@@ -61,11 +62,14 @@ int main(void)
ClearBackground(RAYWHITE);
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
- DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
+ //DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY);
// On pause, we draw a blinking message
if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY);
+ DrawCircle(400.5, 300.5, 50, BLACK);
+ DrawCircle(528.0, 172.0, 26, BLACK);
+
DrawFPS(10, 10);
EndDrawing();