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-rw-r--r--examples/text/resources/shaders/glsl100/alpha_discard.fs20
-rw-r--r--examples/text/resources/shaders/glsl100/sdf.fs2
2 files changed, 22 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl100/alpha_discard.fs b/examples/text/resources/shaders/glsl100/alpha_discard.fs
new file mode 100644
index 00000000..a6b1e20c
--- /dev/null
+++ b/examples/text/resources/shaders/glsl100/alpha_discard.fs
@@ -0,0 +1,20 @@
+#version 100
+
+precision mediump float;
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+void main()
+{
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+
+ if (texelColor.a == 0.0) discard;
+
+ gl_FragColor = texelColor*fragColor*colDiffuse;
+}
diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs
index b4214d92..31323d96 100644
--- a/examples/text/resources/shaders/glsl100/sdf.fs
+++ b/examples/text/resources/shaders/glsl100/sdf.fs
@@ -1,5 +1,7 @@
#version 100
+precision mediump float;
+
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;