diff options
Diffstat (limited to 'examples/text')
| -rw-r--r-- | examples/text/resources/shaders/glsl100/alpha_discard.fs | 20 | ||||
| -rw-r--r-- | examples/text/resources/shaders/glsl100/sdf.fs | 2 |
2 files changed, 22 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl100/alpha_discard.fs b/examples/text/resources/shaders/glsl100/alpha_discard.fs new file mode 100644 index 00000000..a6b1e20c --- /dev/null +++ b/examples/text/resources/shaders/glsl100/alpha_discard.fs @@ -0,0 +1,20 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +void main() +{ + vec4 texelColor = texture2D(texture0, fragTexCoord); + + if (texelColor.a == 0.0) discard; + + gl_FragColor = texelColor*fragColor*colDiffuse; +} diff --git a/examples/text/resources/shaders/glsl100/sdf.fs b/examples/text/resources/shaders/glsl100/sdf.fs index b4214d92..31323d96 100644 --- a/examples/text/resources/shaders/glsl100/sdf.fs +++ b/examples/text/resources/shaders/glsl100/sdf.fs @@ -1,5 +1,7 @@ #version 100 +precision mediump float; + // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; |
