diff options
Diffstat (limited to 'examples/text_rbmf_fonts.c')
| -rw-r--r-- | examples/text_rbmf_fonts.c | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/examples/text_rbmf_fonts.c b/examples/text_rbmf_fonts.c new file mode 100644 index 00000000..1dbcdcc3 --- /dev/null +++ b/examples/text_rbmf_fonts.c @@ -0,0 +1,76 @@ +/******************************************************************************************* +* +* raylib example 05b - raylib bitmap font (rbmf) loading and using +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 560; + int screenHeight = 800; + + InitWindow(screenWidth, screenHeight, "raylib example 05b - rBMF fonts"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading + SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading + SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading + SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading + SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading + SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading + SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading + SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON); + DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE); + DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN); + DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE); + DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE); + DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME); + DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD); + DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font1); // SpriteFont unloading + UnloadSpriteFont(font2); // SpriteFont unloading + UnloadSpriteFont(font3); // SpriteFont unloading + UnloadSpriteFont(font4); // SpriteFont unloading + UnloadSpriteFont(font5); // SpriteFont unloading + UnloadSpriteFont(font6); // SpriteFont unloading + UnloadSpriteFont(font7); // SpriteFont unloading + UnloadSpriteFont(font8); // SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
