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Diffstat (limited to 'examples/textures/textures_sprite_button.c')
-rw-r--r--examples/textures/textures_sprite_button.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c
index a5b2d8d1..6ca4ea90 100644
--- a/examples/textures/textures_sprite_button.c
+++ b/examples/textures/textures_sprite_button.c
@@ -28,11 +28,11 @@ int main(void)
Texture2D button = LoadTexture("resources/button.png"); // Load button texture
// Define frame rectangle for drawing
- int frameHeight = button.height/NUM_FRAMES;
- Rectangle sourceRec = { 0, 0, button.width, frameHeight };
+ float frameHeight = (float)button.height/NUM_FRAMES;
+ Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
// Define button bounds on screen
- Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
+ Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
bool btnAction = false; // Button action should be activated