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-rw-r--r--examples/textures/textures_image_drawing.c2
-rw-r--r--examples/textures/textures_image_text.c6
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index ea3cb319..2707746c 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -48,7 +48,7 @@ int main(void)
// Draw over image using custom font
ImageDrawTextEx(&parrots, font, "PARROTS & CAT", (Vector2){ 300, 230 }, (float)font.baseSize, -2, WHITE);
- UnloadFont(font); // Unload custom spritefont (already drawn used on image)
+ UnloadFont(font); // Unload custom font (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c
index cb4f0df3..7b19cd3e 100644
--- a/examples/textures/textures_image_text.c
+++ b/examples/textures/textures_image_text.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [texture] example - Image text drawing using TTF generated spritefont
+* raylib [texture] example - Image text drawing using TTF generated font
*
* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -64,7 +64,7 @@ int main(void)
}
else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
- DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
+ DrawText("PRESS SPACE to SHOW FONT ATLAS USED", 290, 420, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -74,7 +74,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
- UnloadFont(font); // Unload custom spritefont
+ UnloadFont(font); // Unload custom font
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------