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-rw-r--r--examples/textures/textures_mouse_painting.c2
-rw-r--r--examples/textures/textures_to_image.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 3001e853..3d6fdf10 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -146,7 +146,7 @@ int main(void)
// NOTE: Saving painted texture to a default named image
if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
{
- Image image = GetTextureData(target.texture);
+ Image image = LoadImageFromTexture(target.texture);
ImageFlipVertical(&image);
ExportImage(image, "my_amazing_texture_painting.png");
UnloadImage(image);
diff --git a/examples/textures/textures_to_image.c b/examples/textures/textures_to_image.c
index c0989baf..fc595b99 100644
--- a/examples/textures/textures_to_image.c
+++ b/examples/textures/textures_to_image.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [textures] example - Retrieve image data from texture: GetTextureData()
+* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
@@ -28,7 +28,7 @@ int main(void)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
UnloadImage(image); // Unload image data from CPU memory (RAM)
- image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
+ image = LoadImageFromTexture(texture); // Load image from GPU texture (VRAM -> RAM)
UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)