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-rw-r--r--games/cat_vs_roomba/roomba.c12
-rw-r--r--games/cat_vs_roomba/screens/screen_logo.c22
2 files changed, 17 insertions, 17 deletions
diff --git a/games/cat_vs_roomba/roomba.c b/games/cat_vs_roomba/roomba.c
index eeee7a71..4a27cbcc 100644
--- a/games/cat_vs_roomba/roomba.c
+++ b/games/cat_vs_roomba/roomba.c
@@ -1,14 +1,14 @@
/*******************************************************************************************
*
-* raylib - Advance Game template
+* CAT VS ROOMBA [GLOBAL GAME JAM 2019]
*
-* <Game title>
-* <Game description>
+* Ah! Home, sweet home! Time for some automatic cleaning...
+* if the worst enemy of Roomba allows it... be careful with Cat!
*
-* This game has been created using raylib (www.raylib.com)
+* This game has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
@@ -57,7 +57,7 @@ int main(void)
{
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib template - advance game");
+ InitWindow(screenWidth, screenHeight, "CAT VS ROOMBA [GGJ19]");
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
diff --git a/games/cat_vs_roomba/screens/screen_logo.c b/games/cat_vs_roomba/screens/screen_logo.c
index a697013e..1d8fa978 100644
--- a/games/cat_vs_roomba/screens/screen_logo.c
+++ b/games/cat_vs_roomba/screens/screen_logo.c
@@ -33,22 +33,22 @@
//----------------------------------------------------------------------------------
// Logo screen global variables
-static int framesCounter;
-static int finishScreen;
+static int framesCounter = 0;
+static int finishScreen = 0;
-static int logoPositionX;
-static int logoPositionY;
+static int logoPositionX = 0;
+static int logoPositionY = 0;
-static int lettersCount;
+static int lettersCount = 0;
-static int topSideRecWidth;
-static int leftSideRecHeight;
+static int topSideRecWidth = 0;
+static int leftSideRecHeight = 0;
-static int bottomSideRecWidth;
-static int rightSideRecHeight;
+static int bottomSideRecWidth = 0;
+static int rightSideRecHeight = 0;
-static char raylib[8]; // raylib text array, max 8 letters
-static int state; // Tracking animation states (State Machine)
+static char raylib[8] = { 0 }; // raylib text array, max 8 letters
+static int state = 0; // Tracking animation states (State Machine)
static float alpha = 1.0f; // Useful for fading
//----------------------------------------------------------------------------------