diff options
Diffstat (limited to 'games/cat_vs_roomba')
| -rw-r--r-- | games/cat_vs_roomba/roomba.c | 12 | ||||
| -rw-r--r-- | games/cat_vs_roomba/screens/screen_logo.c | 22 |
2 files changed, 17 insertions, 17 deletions
diff --git a/games/cat_vs_roomba/roomba.c b/games/cat_vs_roomba/roomba.c index eeee7a71..4a27cbcc 100644 --- a/games/cat_vs_roomba/roomba.c +++ b/games/cat_vs_roomba/roomba.c @@ -1,14 +1,14 @@ /******************************************************************************************* * -* raylib - Advance Game template +* CAT VS ROOMBA [GLOBAL GAME JAM 2019] * -* <Game title> -* <Game description> +* Ah! Home, sweet home! Time for some automatic cleaning... +* if the worst enemy of Roomba allows it... be careful with Cat! * -* This game has been created using raylib (www.raylib.com) +* This game has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) +* Copyright (c) 2019 Ramon Santamaria (@raysan5) * ********************************************************************************************/ @@ -57,7 +57,7 @@ int main(void) { // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib template - advance game"); + InitWindow(screenWidth, screenHeight, "CAT VS ROOMBA [GGJ19]"); // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); diff --git a/games/cat_vs_roomba/screens/screen_logo.c b/games/cat_vs_roomba/screens/screen_logo.c index a697013e..1d8fa978 100644 --- a/games/cat_vs_roomba/screens/screen_logo.c +++ b/games/cat_vs_roomba/screens/screen_logo.c @@ -33,22 +33,22 @@ //---------------------------------------------------------------------------------- // Logo screen global variables -static int framesCounter; -static int finishScreen; +static int framesCounter = 0; +static int finishScreen = 0; -static int logoPositionX; -static int logoPositionY; +static int logoPositionX = 0; +static int logoPositionY = 0; -static int lettersCount; +static int lettersCount = 0; -static int topSideRecWidth; -static int leftSideRecHeight; +static int topSideRecWidth = 0; +static int leftSideRecHeight = 0; -static int bottomSideRecWidth; -static int rightSideRecHeight; +static int bottomSideRecWidth = 0; +static int rightSideRecHeight = 0; -static char raylib[8]; // raylib text array, max 8 letters -static int state; // Tracking animation states (State Machine) +static char raylib[8] = { 0 }; // raylib text array, max 8 letters +static int state = 0; // Tracking animation states (State Machine) static float alpha = 1.0f; // Useful for fading //---------------------------------------------------------------------------------- |
