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diff --git a/games/just_do/screens/screen_level01.c b/games/just_do/screens/screen_level01.c
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+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Level01 screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Rectangle innerLeftRec, outerLeftRec;
+static Rectangle innerRightRec, outerRightRec;
+
+static bool done = false;
+static int levelTimeSec = 0;
+static bool levelFinished = false;
+
+//----------------------------------------------------------------------------------
+// Level01 Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Level01 Screen Initialization logic
+void InitLevel01Screen(void)
+{
+ // Initialize Level01 screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+
+ outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() };
+ outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() };
+
+ innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
+ innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400};
+}
+
+// Level01 Screen Update logic
+void UpdateLevel01Screen(void)
+{
+ // Update Level01 screen
+ framesCounter++;
+
+ if (!done)
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec))
+ {
+ if (innerRightRec.width > 0)
+ {
+ innerRightRec.x += 20;
+ innerRightRec.y += 20;
+ innerRightRec.width -= 40;
+ innerRightRec.height -= 40;
+ }
+ }
+ else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec))
+ {
+ if (innerLeftRec.width > 0)
+ {
+ innerLeftRec.x += 20;
+ innerLeftRec.y += 20;
+ innerLeftRec.width -= 40;
+ innerLeftRec.height -= 40;
+ }
+ }
+ else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec))
+ {
+ innerLeftRec.x -= 20;
+ innerLeftRec.y -= 20;
+ innerLeftRec.width += 40;
+ innerLeftRec.height += 40;
+ }
+ else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec))
+ {
+ innerRightRec.x -= 20;
+ innerRightRec.y -= 20;
+ innerRightRec.width += 40;
+ innerRightRec.height += 40;
+ }
+ }
+
+
+ if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) ||
+ ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight())))
+ {
+ done = true;
+ PlaySound(levelWin);
+ }
+ }
+
+ if (done && !levelFinished)
+ {
+ levelTimeSec = framesCounter/60;
+ levelFinished = true;
+ framesCounter = 0;
+ }
+
+ if (levelFinished)
+ {
+ framesCounter++;
+
+ if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
+ }
+}
+
+// Level01 Screen Draw logic
+void DrawLevel01Screen(void)
+{
+ // Draw Level01 screen
+ if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY);
+ else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY);
+
+ DrawRectangleRec(outerLeftRec, GRAY);
+ DrawRectangleRec(innerLeftRec, RAYWHITE);
+ DrawRectangleRec(outerRightRec, RAYWHITE);
+ DrawRectangleRec(innerRightRec, GRAY);
+
+ if (levelFinished)
+ {
+ DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
+ DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY);
+ DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
+ }
+ else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY);
+}
+
+// Level01 Screen Unload logic
+void UnloadLevel01Screen(void)
+{
+ // TODO: Unload Level01 screen variables here!
+}
+
+// Level01 Screen should finish?
+int FinishLevel01Screen(void)
+{
+ return finishScreen;
+} \ No newline at end of file