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Diffstat (limited to 'games/just_do/screens/screen_level01.c')
| -rw-r--r-- | games/just_do/screens/screen_level01.c | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/games/just_do/screens/screen_level01.c b/games/just_do/screens/screen_level01.c new file mode 100644 index 00000000..cedcb2e0 --- /dev/null +++ b/games/just_do/screens/screen_level01.c @@ -0,0 +1,163 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Level01 Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Level01 screen global variables +static int framesCounter; +static int finishScreen; + +static Rectangle innerLeftRec, outerLeftRec; +static Rectangle innerRightRec, outerRightRec; + +static bool done = false; +static int levelTimeSec = 0; +static bool levelFinished = false; + +//---------------------------------------------------------------------------------- +// Level01 Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Level01 Screen Initialization logic +void InitLevel01Screen(void) +{ + // Initialize Level01 screen variables here! + framesCounter = 0; + finishScreen = 0; + + outerLeftRec = (Rectangle){ 0, 0, GetScreenWidth()/2, GetScreenHeight() }; + outerRightRec = (Rectangle){ GetScreenWidth()/2, 0, GetScreenWidth()/2, GetScreenHeight() }; + + innerLeftRec = (Rectangle){ GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; + innerRightRec = (Rectangle){ GetScreenWidth()/2 + GetScreenWidth()/4 - 200, GetScreenHeight()/2 - 200, 400, 400}; +} + +// Level01 Screen Update logic +void UpdateLevel01Screen(void) +{ + // Update Level01 screen + framesCounter++; + + if (!done) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (CheckCollisionPointRec(GetMousePosition(), innerLeftRec)) + { + if (innerRightRec.width > 0) + { + innerRightRec.x += 20; + innerRightRec.y += 20; + innerRightRec.width -= 40; + innerRightRec.height -= 40; + } + } + else if (CheckCollisionPointRec(GetMousePosition(), innerRightRec)) + { + if (innerLeftRec.width > 0) + { + innerLeftRec.x += 20; + innerLeftRec.y += 20; + innerLeftRec.width -= 40; + innerLeftRec.height -= 40; + } + } + else if (CheckCollisionPointRec(GetMousePosition(), outerLeftRec)) + { + innerLeftRec.x -= 20; + innerLeftRec.y -= 20; + innerLeftRec.width += 40; + innerLeftRec.height += 40; + } + else if (CheckCollisionPointRec(GetMousePosition(), outerRightRec)) + { + innerRightRec.x -= 20; + innerRightRec.y -= 20; + innerRightRec.width += 40; + innerRightRec.height += 40; + } + } + + + if (((innerRightRec.width == 0) && (innerLeftRec.height >= GetScreenHeight())) || + ((innerLeftRec.width == 0) && (innerRightRec.height >= GetScreenHeight()))) + { + done = true; + PlaySound(levelWin); + } + } + + if (done && !levelFinished) + { + levelTimeSec = framesCounter/60; + levelFinished = true; + framesCounter = 0; + } + + if (levelFinished) + { + framesCounter++; + + if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; + } +} + +// Level01 Screen Draw logic +void DrawLevel01Screen(void) +{ + // Draw Level01 screen + if (!levelFinished) DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), LIGHTGRAY); + else DrawRectangle(60, 60, GetScreenWidth() - 120, GetScreenHeight() - 120, LIGHTGRAY); + + DrawRectangleRec(outerLeftRec, GRAY); + DrawRectangleRec(innerLeftRec, RAYWHITE); + DrawRectangleRec(outerRightRec, RAYWHITE); + DrawRectangleRec(innerRightRec, GRAY); + + if (levelFinished) + { + DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); + DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, GRAY); + DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); + } + else DrawText("LEVEL 01", GetScreenWidth()/2 - MeasureText("LEVEL 01", 30)/2, 20, 30, LIGHTGRAY); +} + +// Level01 Screen Unload logic +void UnloadLevel01Screen(void) +{ + // TODO: Unload Level01 screen variables here! +} + +// Level01 Screen should finish? +int FinishLevel01Screen(void) +{ + return finishScreen; +}
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