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diff --git a/games/just_do/screens/screen_level04.c b/games/just_do/screens/screen_level04.c
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+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Level04 screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Vector2 circlesCenter;
+static float innerCircleRadius = 40;
+static float outerCircleRadius = 300;
+
+static bool done = false;
+static int levelTimeSec = 0;
+static bool levelFinished = false;
+
+//----------------------------------------------------------------------------------
+// Level04 Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Level04 Screen Initialization logic
+void InitLevel04Screen(void)
+{
+ // Initialize Level04 screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+
+ circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 };
+}
+
+// Level04 Screen Update logic
+void UpdateLevel04Screen(void)
+{
+ // Update Level04 screen variables here!
+ framesCounter++;
+
+ if (!done)
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius))
+ {
+ innerCircleRadius += 2;
+ }
+ else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius))
+ {
+ outerCircleRadius += 2;
+ }
+ else
+ {
+ outerCircleRadius -= 2;
+
+ if (outerCircleRadius <= 260) outerCircleRadius = 260;
+ }
+ }
+ else
+ {
+ if (!done)
+ {
+ innerCircleRadius -= 2;
+ if (outerCircleRadius > 300) outerCircleRadius -= 2;
+ }
+ }
+
+ if (innerCircleRadius >= 270) innerCircleRadius = 270;
+ else if (innerCircleRadius <= 40) innerCircleRadius = 40;
+
+ if (outerCircleRadius >= 600) outerCircleRadius = 600;
+
+ if (innerCircleRadius >= outerCircleRadius)
+ {
+ done = true;
+ PlaySound(levelWin);
+ }
+ }
+
+ if (done && !levelFinished)
+ {
+ levelTimeSec = framesCounter/60;
+ levelFinished = true;
+ framesCounter = 0;
+ }
+
+ if (levelFinished)
+ {
+ framesCounter++;
+
+ if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
+ }
+}
+
+// Level04 Screen Draw logic
+void DrawLevel04Screen(void)
+{
+ // Draw Level04 screen here!
+ //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY);
+ DrawCircleV(circlesCenter, outerCircleRadius, GRAY);
+ DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE);
+
+ if (levelFinished)
+ {
+ DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
+ DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY);
+ DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
+ }
+ else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY);
+}
+
+// Level04 Screen Unload logic
+void UnloadLevel04Screen(void)
+{
+ // TODO: Unload Level04 screen variables here!
+}
+
+// Level04 Screen should finish?
+int FinishLevel04Screen(void)
+{
+ return finishScreen;
+} \ No newline at end of file