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Diffstat (limited to 'games/just_do/screens/screen_level04.c')
| -rw-r--r-- | games/just_do/screens/screen_level04.c | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/games/just_do/screens/screen_level04.c b/games/just_do/screens/screen_level04.c new file mode 100644 index 00000000..c4e4e2c0 --- /dev/null +++ b/games/just_do/screens/screen_level04.c @@ -0,0 +1,147 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Level04 Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Level04 screen global variables +static int framesCounter; +static int finishScreen; + +static Vector2 circlesCenter; +static float innerCircleRadius = 40; +static float outerCircleRadius = 300; + +static bool done = false; +static int levelTimeSec = 0; +static bool levelFinished = false; + +//---------------------------------------------------------------------------------- +// Level04 Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Level04 Screen Initialization logic +void InitLevel04Screen(void) +{ + // Initialize Level04 screen variables here! + framesCounter = 0; + finishScreen = 0; + + circlesCenter = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 }; +} + +// Level04 Screen Update logic +void UpdateLevel04Screen(void) +{ + // Update Level04 screen variables here! + framesCounter++; + + if (!done) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, innerCircleRadius)) + { + innerCircleRadius += 2; + } + else if (CheckCollisionPointCircle(GetMousePosition(), circlesCenter, outerCircleRadius)) + { + outerCircleRadius += 2; + } + else + { + outerCircleRadius -= 2; + + if (outerCircleRadius <= 260) outerCircleRadius = 260; + } + } + else + { + if (!done) + { + innerCircleRadius -= 2; + if (outerCircleRadius > 300) outerCircleRadius -= 2; + } + } + + if (innerCircleRadius >= 270) innerCircleRadius = 270; + else if (innerCircleRadius <= 40) innerCircleRadius = 40; + + if (outerCircleRadius >= 600) outerCircleRadius = 600; + + if (innerCircleRadius >= outerCircleRadius) + { + done = true; + PlaySound(levelWin); + } + } + + if (done && !levelFinished) + { + levelTimeSec = framesCounter/60; + levelFinished = true; + framesCounter = 0; + } + + if (levelFinished) + { + framesCounter++; + + if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; + } +} + +// Level04 Screen Draw logic +void DrawLevel04Screen(void) +{ + // Draw Level04 screen here! + //DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GRAY); + DrawCircleV(circlesCenter, outerCircleRadius, GRAY); + DrawCircleV(circlesCenter, innerCircleRadius, RAYWHITE); + + if (levelFinished) + { + DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); + DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, GRAY); + DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); + } + else DrawText("LEVEL 04", GetScreenWidth()/2 - MeasureText("LEVEL 04", 30)/2, 20, 30, LIGHTGRAY); +} + +// Level04 Screen Unload logic +void UnloadLevel04Screen(void) +{ + // TODO: Unload Level04 screen variables here! +} + +// Level04 Screen should finish? +int FinishLevel04Screen(void) +{ + return finishScreen; +}
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