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diff --git a/games/just_do/screens/screen_level07.c b/games/just_do/screens/screen_level07.c
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+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Level07 screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Vector2 leftCirclePos, middleCirclePos, rightCirclePos;
+static Vector2 leftBtnPos, middleBtnPos, rightBtnPos;
+static float circleRadius = 100;
+static float btnRadius = 80;
+
+static bool leftCircleActive, middleCircleActive, rightCircleActive;
+static Color leftCircleColor, middleCircleColor, rightCircleColor;
+
+static bool done = false;
+static int levelTimeSec = 0;
+static bool levelFinished = false;
+
+//----------------------------------------------------------------------------------
+// Level07 Screen Functions Definition
+//----------------------------------------------------------------------------------
+static bool CheckColor(Color col1, Color col2);
+
+// Level07 Screen Initialization logic
+void InitLevel07Screen(void)
+{
+ // Initialize Level07 screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+
+ leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 };
+ middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 };
+ rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 };
+
+ leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 };
+ middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 };
+ rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 };
+
+ leftCircleActive = false;
+ middleCircleActive = true;
+ rightCircleActive = false;
+
+ leftCircleColor = GRAY;
+ middleCircleColor = GRAY;
+ rightCircleColor = GRAY;
+}
+
+// Level07 Screen Update logic
+void UpdateLevel07Screen(void)
+{
+ // Update Level07 screen variables here!
+ framesCounter++;
+
+ if (!done)
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive;
+ else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive;
+ else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive;
+
+ if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius))
+ {
+ if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY;
+ else leftCircleColor = GRAY;
+ }
+
+ if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius))
+ {
+ if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY;
+ else middleCircleColor = GRAY;
+ }
+
+ if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius))
+ {
+ if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY;
+ else rightCircleColor = GRAY;
+ }
+ }
+
+ // Check all cicles done
+ if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) &&
+ !leftCircleActive && !middleCircleActive && !rightCircleActive)
+ {
+ done = true;
+ PlaySound(levelWin);
+ }
+ }
+
+ if (done && !levelFinished)
+ {
+ levelTimeSec = framesCounter/60;
+ levelFinished = true;
+ framesCounter = 0;
+ }
+
+ if (levelFinished)
+ {
+ framesCounter++;
+
+ if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
+ }
+}
+
+// Level07 Screen Draw logic
+void DrawLevel07Screen(void)
+{
+ // Draw Level07 screen here!
+ DrawCircleV(leftCirclePos, circleRadius, leftCircleColor);
+ DrawCircleV(middleCirclePos, circleRadius, middleCircleColor);
+ DrawCircleV(rightCirclePos, circleRadius, rightCircleColor);
+
+ if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY);
+ else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY);
+
+ if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY);
+ else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY);
+
+ if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY);
+ else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY);
+
+
+
+ if (levelFinished)
+ {
+ DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
+ DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY);
+ DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
+ }
+ else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY);
+}
+
+// Level07 Screen Unload logic
+void UnloadLevel07Screen(void)
+{
+ // TODO: Unload Level07 screen variables here!
+}
+
+// Level07 Screen should finish?
+int FinishLevel07Screen(void)
+{
+ return finishScreen;
+}
+
+static bool CheckColor(Color col1, Color col2)
+{
+ return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
+} \ No newline at end of file