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+/**********************************************************************************************
+*
+* raylib - Standard Game template
+*
+* Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Level08 screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Rectangle leftColumnRec, middleColumnRec, rightColumnRec;
+static Rectangle movingBox;
+static int moveSpeed = 4;
+
+static bool leftColumnActive, middleColumnActive, rightColumnActive;
+
+static bool done = false;
+static int levelTimeSec = 0;
+static bool levelFinished = false;
+
+//----------------------------------------------------------------------------------
+// Level08 Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Level08 Screen Initialization logic
+void InitLevel08Screen(void)
+{
+ // TODO: Initialize Level08 screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+
+ movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 };
+
+ leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() };
+ middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() };
+ rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() };
+
+ leftColumnActive = true;
+ middleColumnActive = false;
+ rightColumnActive = true;
+}
+
+// Level08 Screen Update logic
+void UpdateLevel08Screen(void)
+{
+ // Update Level08 screen variables here!
+ framesCounter++;
+
+ if (!done)
+ {
+ movingBox.x += moveSpeed;
+
+ if (movingBox.x <= 0) moveSpeed *= -1;
+
+ if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) ||
+ (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) ||
+ (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1;
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec))
+ {
+ middleColumnActive = false;
+ rightColumnActive = true;
+ }
+ else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec))
+ {
+ rightColumnActive = false;
+ leftColumnActive = true;
+ }
+ else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec))
+ {
+ leftColumnActive = false;
+ middleColumnActive = true;
+ }
+ }
+
+ if (movingBox.x >= 1100)
+ {
+ done = true;
+ PlaySound(levelWin);
+ }
+ }
+
+ if (done && !levelFinished)
+ {
+ levelTimeSec = framesCounter/60;
+ levelFinished = true;
+ framesCounter = 0;
+ }
+
+ if (levelFinished)
+ {
+ framesCounter++;
+
+ if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
+ }
+}
+
+// Level08 Screen Draw logic
+void DrawLevel08Screen(void)
+{
+ // Draw Level08 screen
+ DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY);
+
+ DrawRectangleRec(movingBox, LIGHTGRAY);
+
+ if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY);
+ if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY);
+ if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY);
+
+ if (levelFinished)
+ {
+ DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
+ DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY);
+ DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
+ }
+ else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY);
+}
+
+// Level08 Screen Unload logic
+void UnloadLevel08Screen(void)
+{
+ // TODO: Unload Level08 screen variables here!
+}
+
+// Level08 Screen should finish?
+int FinishLevel08Screen(void)
+{
+ return finishScreen;
+} \ No newline at end of file