diff options
Diffstat (limited to 'games/just_do/screens/screen_level08.c')
| -rw-r--r-- | games/just_do/screens/screen_level08.c | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/games/just_do/screens/screen_level08.c b/games/just_do/screens/screen_level08.c new file mode 100644 index 00000000..4cb0443b --- /dev/null +++ b/games/just_do/screens/screen_level08.c @@ -0,0 +1,157 @@ +/********************************************************************************************** +* +* raylib - Standard Game template +* +* Level08 Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Level08 screen global variables +static int framesCounter; +static int finishScreen; + +static Rectangle leftColumnRec, middleColumnRec, rightColumnRec; +static Rectangle movingBox; +static int moveSpeed = 4; + +static bool leftColumnActive, middleColumnActive, rightColumnActive; + +static bool done = false; +static int levelTimeSec = 0; +static bool levelFinished = false; + +//---------------------------------------------------------------------------------- +// Level08 Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Level08 Screen Initialization logic +void InitLevel08Screen(void) +{ + // TODO: Initialize Level08 screen variables here! + framesCounter = 0; + finishScreen = 0; + + movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 }; + + leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() }; + middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() }; + rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() }; + + leftColumnActive = true; + middleColumnActive = false; + rightColumnActive = true; +} + +// Level08 Screen Update logic +void UpdateLevel08Screen(void) +{ + // Update Level08 screen variables here! + framesCounter++; + + if (!done) + { + movingBox.x += moveSpeed; + + if (movingBox.x <= 0) moveSpeed *= -1; + + if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) || + (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) || + (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec)) + { + middleColumnActive = false; + rightColumnActive = true; + } + else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec)) + { + rightColumnActive = false; + leftColumnActive = true; + } + else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec)) + { + leftColumnActive = false; + middleColumnActive = true; + } + } + + if (movingBox.x >= 1100) + { + done = true; + PlaySound(levelWin); + } + } + + if (done && !levelFinished) + { + levelTimeSec = framesCounter/60; + levelFinished = true; + framesCounter = 0; + } + + if (levelFinished) + { + framesCounter++; + + if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; + } +} + +// Level08 Screen Draw logic +void DrawLevel08Screen(void) +{ + // Draw Level08 screen + DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY); + + DrawRectangleRec(movingBox, LIGHTGRAY); + + if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY); + if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY); + if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY); + + if (levelFinished) + { + DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); + DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY); + DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); + } + else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY); +} + +// Level08 Screen Unload logic +void UnloadLevel08Screen(void) +{ + // TODO: Unload Level08 screen variables here! +} + +// Level08 Screen should finish? +int FinishLevel08Screen(void) +{ + return finishScreen; +}
\ No newline at end of file |
