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Diffstat (limited to 'games/koala_seasons/koala_seasons.c')
-rw-r--r--games/koala_seasons/koala_seasons.c21
1 files changed, 4 insertions, 17 deletions
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c
index 770cf3de..8657d3d5 100644
--- a/games/koala_seasons/koala_seasons.c
+++ b/games/koala_seasons/koala_seasons.c
@@ -15,10 +15,6 @@
#include "raylib.h"
#include "screens/screens.h" // NOTE: Defines currentScreen
-#if defined(PLATFORM_ANDROID)
- #include "android_native_app_glue.h"
-#endif
-
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -47,12 +43,7 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
-#if defined(PLATFORM_ANDROID)
-void android_main(struct android_app *app)
-#else
-int main(void)
-#endif
-{
+int main(void) {
// Initialization
//---------------------------------------------------------
const int screenWidth = 1280;
@@ -62,11 +53,8 @@ int main(void)
//ShowLogo();
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
-#if defined(PLATFORM_ANDROID)
- InitWindow(screenWidth, screenHeight, app);
-#else
+ // Note that windowTitle is ignored on Android
InitWindow(screenWidth, screenHeight, windowTitle);
-#endif
// Load global data here (assets that must be available in all screens, i.e. fonts)
font = LoadSpriteFont("resources/graphics/mainfont.png");
@@ -145,9 +133,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-#if !defined(PLATFORM_ANDROID)
+
return 0;
-#endif
}
void TransitionToScreen(int screen)
@@ -282,4 +269,4 @@ void UpdateDrawFrame(void)
EndDrawing();
//----------------------------------------------------------------------------------
-} \ No newline at end of file
+}