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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Screens Functions Declarations (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef MONSTER_H
+#define MONSTER_H
+
+#define MONSTER_ANIM_FRAMES 7
+#define MONSTER_ANIM_SEQ 2
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//---------------------------------------------------------------------------------
+typedef struct Monster {
+ Vector2 position;
+ Texture2D texture;
+ Rectangle bounds;
+ Rectangle frameRec;
+ Color color;
+ int framesCounter;
+ int currentFrame;
+ int currentSeq;
+ int numFrames;
+ bool active;
+ bool selected;
+ bool spooky;
+} Monster;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+
+
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//----------------------------------------------------------------------------------
+// Monster Functions Declaration
+//----------------------------------------------------------------------------------
+
+void UpdateMonster(Monster *monster);
+void DrawMonster(Monster monster, int scroll);
+void UnloadMonster(Monster monster);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // SCREENS_H \ No newline at end of file