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Diffstat (limited to 'games/skully_escape/screens/screen_title.c')
| -rw-r--r-- | games/skully_escape/screens/screen_title.c | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/games/skully_escape/screens/screen_title.c b/games/skully_escape/screens/screen_title.c new file mode 100644 index 00000000..837b5112 --- /dev/null +++ b/games/skully_escape/screens/screen_title.c @@ -0,0 +1,92 @@ +/********************************************************************************************** +* +* raylib - Advance Game template +* +* Title Screen Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Title screen global variables +static int framesCounter; +static int finishScreen; + +static Texture2D title; +static float titleAlpha = 0.0f; + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // Initialize TITLE screen variables here! + framesCounter = 0; + finishScreen = 0; + + title = LoadTexture("resources/textures/title.png"); +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // Update TITLE screen variables here! + framesCounter++; + + titleAlpha += 0.005f; + + if (titleAlpha >= 1.0f) titleAlpha = 1.0f; + + // Press enter to change to ATTIC screen + if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + finishScreen = 1; + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + //DrawText("TITLE SCREEN", 100, 100, 140, Fade(BLACK, titleAlpha)); + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY); + DrawTexture(title, GetScreenWidth()/2 - title.width/2, 20, Fade(WHITE, titleAlpha)); + + if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER to START", 380, 545, 40, BLACK); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // Unload TITLE screen variables here! + UnloadTexture(title); +} + +// Title Screen should finish? +int FinishTitleScreen(void) +{ + return finishScreen; +}
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