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Diffstat (limited to 'games/skully_escape/skully_escape.c')
-rw-r--r--games/skully_escape/skully_escape.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c
index fb872955..3a0e4cb0 100644
--- a/games/skully_escape/skully_escape.c
+++ b/games/skully_escape/skully_escape.c
@@ -14,6 +14,10 @@
#include "player.h"
+#if defined(PLATFORM_ANDROID)
+ #include "android_native_app_glue.h"
+#endif
+
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@@ -48,13 +52,19 @@ void UpdateDrawFrame(void); // Update and Draw one frame
//----------------------------------------------------------------------------------
// Main entry point
//----------------------------------------------------------------------------------
+#if defined(PLATFORM_ANDROID)
+void android_main(struct android_app *app)
+#else
int main(void)
+#endif
{
// Initialization
//---------------------------------------------------------
- const char windowTitle[30] = "SKULLY ESCAPE [KING GAMEJAM]";
-
- InitWindow(screenWidth, screenHeight, windowTitle);
+#if defined(PLATFORM_ANDROID)
+ InitWindow(screenWidth, screenHeight, app);
+#else
+ InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]");
+#endif
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
@@ -102,8 +112,9 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+#if !defined(PLATFORM_ANDROID)
return 0;
+#endif
}
void TransitionToScreen(int screen)