diff options
Diffstat (limited to 'games/skully_escape/skully_escape.c')
| -rw-r--r-- | games/skully_escape/skully_escape.c | 17 |
1 files changed, 2 insertions, 15 deletions
diff --git a/games/skully_escape/skully_escape.c b/games/skully_escape/skully_escape.c index 3a0e4cb0..dc545117 100644 --- a/games/skully_escape/skully_escape.c +++ b/games/skully_escape/skully_escape.c @@ -14,10 +14,6 @@ #include "player.h" -#if defined(PLATFORM_ANDROID) - #include "android_native_app_glue.h" -#endif - #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> #endif @@ -52,19 +48,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main entry point //---------------------------------------------------------------------------------- -#if defined(PLATFORM_ANDROID) -void android_main(struct android_app *app) -#else int main(void) -#endif { - // Initialization + // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- -#if defined(PLATFORM_ANDROID) - InitWindow(screenWidth, screenHeight, app); -#else InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]"); -#endif // Global data loading (assets that must be available in all screens, i.e. fonts) InitAudioDevice(); @@ -112,9 +100,8 @@ int main(void) CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- -#if !defined(PLATFORM_ANDROID) + return 0; -#endif } void TransitionToScreen(int screen) |
