diff options
Diffstat (limited to 'games/space_invaders.c')
| -rw-r--r-- | games/space_invaders.c | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/games/space_invaders.c b/games/space_invaders.c index c2dd0c61..b80de050 100644 --- a/games/space_invaders.c +++ b/games/space_invaders.c @@ -13,6 +13,10 @@ #include "raylib.h" +#if defined(PLATFORM_ANDROID) + #include "android_native_app_glue.h" +#endif + #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> #endif @@ -57,7 +61,6 @@ typedef struct Shoot{ static int screenWidth = 800; static int screenHeight = 450; -static int framesCounter; static bool gameOver; static bool pause; static int score; @@ -87,11 +90,19 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame) //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ -int main() +#if defined(PLATFORM_ANDROID) +void android_main(struct android_app *app) +#else +int main(void) +#endif { // Initialization - //-------------------------------------------------------------------------------------- + //--------------------------------------------------------- +#if defined(PLATFORM_ANDROID) + InitWindow(screenWidth, screenHeight, app); +#else InitWindow(screenWidth, screenHeight, "sample game: space invaders"); +#endif InitGame(); @@ -105,14 +116,9 @@ int main() // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - UpdateGame(); - //---------------------------------------------------------------------------------- - - // Draw + // Update and Draw //---------------------------------------------------------------------------------- - DrawGame(); + UpdateDrawFrame(); //---------------------------------------------------------------------------------- } #endif @@ -123,8 +129,9 @@ int main() CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - +#if !defined(PLATFORM_ANDROID) return 0; +#endif } //------------------------------------------------------------------------------------ |
