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diff --git a/games/transmission/screens/screen_ending.c b/games/transmission/screens/screen_ending.c
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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+#include <string.h>
+#include <stdlib.h>
+
+#define MAX_TITLE_CHAR 128
+#define MAX_SUBTITLE_CHAR 256
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+static char *codingWords[MAX_CODING_WORDS] = {
+ "pollo\0",
+ "conejo\0",
+ "huevo\0",
+ "nido\0",
+ "aire\0",
+ "armario\0",
+ "agujero\0",
+ "platano\0",
+ "pastel\0",
+ "mercado\0",
+ "raton\0",
+ "melon\0",
+};
+
+// Ending screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Texture2D texBackground;
+static Texture2D texNewspaper;
+static Texture2D texVignette;
+
+static Sound fxNews;
+
+static float rotation = 0.1f;
+static float scale = 0.05f;
+static int state = 0;
+
+static Mission *missions = NULL;
+
+static bool showResults = false;
+
+//----------------------------------------------------------------------------------
+// Ending Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Ending Screen Initialization logic
+void InitEndingScreen(void)
+{
+ framesCounter = 0;
+ finishScreen = 0;
+
+ rotation = 0.1f;
+ scale = 0.05f;
+ state = 0;
+
+ texBackground = LoadTexture("resources/textures/ending_background.png");
+ texVignette = LoadTexture("resources/textures/message_vignette.png");
+
+ fxNews = LoadSound("resources/audio/fx_batman.ogg");
+
+ // TODO: Check game results!
+ missions = LoadMissions("resources/missions.txt");
+ int wordsCount = missions[currentMission].wordsCount;
+ TraceLog(LOG_WARNING, "Words count %i", wordsCount);
+
+ char title[MAX_TITLE_CHAR] = "\0";
+ //char subtitle[MAX_SUBTITLE_CHAR] = "\0";
+
+ char *ptrTitle = title;
+ int len = 0;
+
+ for (int i = 0; i < wordsCount; i++)
+ {
+ if (messageWords[i].id == missions[currentMission].sols[i])
+ {
+ len = strlen(messageWords[i].text);
+ strncpy(ptrTitle, messageWords[i].text, len);
+ ptrTitle += len;
+
+ // title[len] = ' ';
+ // len++;
+ // ptrTitle++;
+ }
+ else
+ {
+ TraceLog(LOG_WARNING, "Coding word: %s", codingWords[messageWords[i].id]);
+ len = strlen(codingWords[messageWords[i].id]);
+ TraceLog(LOG_WARNING, "Lenght: %i", len);
+ strncpy(ptrTitle, codingWords[messageWords[i].id], len);
+ ptrTitle += len;
+
+ // title[len] = ' ';
+ // len++;
+ // ptrTitle++;
+ }
+ }
+
+ ptrTitle = '\0';
+
+ //TraceLog(LOG_WARNING, "Titular: %s", title);
+
+ // Generate newspaper with title and subtitle
+ Image imNewspaper = LoadImage("resources/textures/ending_newspaper.png");
+ SpriteFont fontNews = LoadSpriteFontEx("resources/fonts/Lora-Bold.ttf", 82, 250, 0);
+ ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 220 }, fontNews, "FRACASO EN LA GGJ18!", fontNews.baseSize, 0, DARKGRAY);
+
+ // TODO: Draw subtitle message
+ //ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 210 }, fontNews, "SUBE LA ESCALERA!", fontNews.baseSize, 0, DARKGRAY);
+
+ texNewspaper = LoadTextureFromImage(imNewspaper);
+ UnloadSpriteFont(fontNews);
+ UnloadImage(imNewspaper);
+}
+
+// Ending Screen Update logic
+void UpdateEndingScreen(void)
+{
+ framesCounter++;
+
+ if (framesCounter == 10) PlaySound(fxNews);
+
+ if (state == 0)
+ {
+ rotation += 18.0f;
+ scale += 0.0096f;
+
+ if (scale >= 1.0f)
+ {
+ scale = 1.0f;
+ state = 1;
+ }
+ }
+
+ if ((state == 1) && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
+ {
+ currentMission++;
+
+ if (currentMission >= totalMissions) finishScreen = 2;
+ else finishScreen = 1;
+ }
+
+ if (IsKeyPressed(KEY_SPACE)) showResults = !showResults;
+}
+
+// Ending Screen Draw logic
+void DrawEndingScreen(void)
+{
+ DrawTexture(texBackground, 0, 0, WHITE);
+
+ DrawTexturePro(texNewspaper, (Rectangle){ 0, 0, texNewspaper.width, texNewspaper.height },
+ (Rectangle){ GetScreenWidth()/2, GetScreenHeight()/2, texNewspaper.width*scale, texNewspaper.height*scale },
+ (Vector2){ (float)texNewspaper.width*scale/2, (float)texNewspaper.height*scale/2 }, rotation, WHITE);
+
+ DrawTextureEx(texVignette, (Vector2){ 0, 0 }, 0.0f, 2.0f, WHITE);
+
+ if (showResults)
+ {
+ for (int i = 0; i < missions[currentMission].wordsCount; i++)
+ {
+ if (messageWords[i].id == missions[currentMission].sols[i]) DrawText(messageWords[i].text, 10, 10 + 30*i, 20, GREEN);
+ else DrawText(codingWords[messageWords[i].id], 10, 10 + 30*i, 20, RED);
+ }
+ }
+
+ if (state == 1) DrawButton("continuar");
+}
+
+// Ending Screen Unload logic
+void UnloadEndingScreen(void)
+{
+ UnloadTexture(texBackground);
+ UnloadTexture(texNewspaper);
+ UnloadTexture(texVignette);
+
+ UnloadSound(fxNews);
+ free(missions);
+}
+
+// Ending Screen should finish?
+int FinishEndingScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file