summaryrefslogtreecommitdiffhomepage
path: root/games/wave_collector/screens/screen_title.c
diff options
context:
space:
mode:
Diffstat (limited to 'games/wave_collector/screens/screen_title.c')
-rw-r--r--games/wave_collector/screens/screen_title.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/games/wave_collector/screens/screen_title.c b/games/wave_collector/screens/screen_title.c
index 1d33e3ba..5c414f4f 100644
--- a/games/wave_collector/screens/screen_title.c
+++ b/games/wave_collector/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -91,7 +91,7 @@ void DrawTitleScreen(void)
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
- if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
+ if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
}
// Title Screen Unload logic