diff options
Diffstat (limited to 'projects/VSCode_tcc_win/main.c')
| -rw-r--r-- | projects/VSCode_tcc_win/main.c | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/projects/VSCode_tcc_win/main.c b/projects/VSCode_tcc_win/main.c deleted file mode 100644 index ed1bbcfd..00000000 --- a/projects/VSCode_tcc_win/main.c +++ /dev/null @@ -1,84 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic 3d example -* -* Welcome to raylib! -* -* To compile example, just press F5. -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib"); - - Camera camera = { 0 }; - - camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 60.0f; - camera.projection = CAMERA_PERSPECTIVE; - - SetCameraMode(camera, CAMERA_ORBITAL); - - Vector3 cubePosition = { 0 }; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - DrawGrid(10, 1.0f); - - EndMode3D(); - - DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
\ No newline at end of file |
