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Diffstat (limited to 'shaders/gl330/cross_hatching.fs')
-rw-r--r--shaders/gl330/cross_hatching.fs14
1 files changed, 7 insertions, 7 deletions
diff --git a/shaders/gl330/cross_hatching.fs b/shaders/gl330/cross_hatching.fs
index e2362212..6f5df964 100644
--- a/shaders/gl330/cross_hatching.fs
+++ b/shaders/gl330/cross_hatching.fs
@@ -5,20 +5,20 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
-float hatchOffsetY = 5.0f;
-float lumThreshold01 = 0.9f;
-float lumThreshold02 = 0.7f;
-float lumThreshold03 = 0.5f;
-float lumThreshold04 = 0.3f;
+float hatchOffsetY = 5.0;
+float lumThreshold01 = 0.9;
+float lumThreshold02 = 0.7;
+float lumThreshold03 = 0.5;
+float lumThreshold04 = 0.3;
void main()
{
vec3 tc = vec3(1.0, 1.0, 1.0);
- float lum = length(texture2D(texture0, fragTexCoord).rgb);
+ float lum = length(texture(texture0, fragTexCoord).rgb);
if (lum < lumThreshold01)
{