diff options
Diffstat (limited to 'shaders/gl330/pixel.fs')
| -rw-r--r-- | shaders/gl330/pixel.fs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/shaders/gl330/pixel.fs b/shaders/gl330/pixel.fs index ec9e13d7..aa5a22fe 100644 --- a/shaders/gl330/pixel.fs +++ b/shaders/gl330/pixel.fs @@ -5,15 +5,15 @@ in vec2 fragTexCoord; out vec4 fragColor; uniform sampler2D texture0; -uniform vec4 tintColor; +uniform vec4 fragTintColor; // NOTE: Add here your custom variables -const float renderWidth = 1280; -const float renderHeight = 720; +const float renderWidth = 1280.0; +const float renderHeight = 720.0; -uniform float pixelWidth = 5.0f; -uniform float pixelHeight = 5.0f; +uniform float pixelWidth = 5.0; +uniform float pixelHeight = 5.0; void main() { @@ -22,7 +22,7 @@ void main() vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy)); - vec3 tc = texture2D(texture0, coord).rgb; + vec3 tc = texture(texture0, coord).rgb; fragColor = vec4(tc, 1.0); }
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