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-rw-r--r--shaders/gl330/pixel.fs12
1 files changed, 6 insertions, 6 deletions
diff --git a/shaders/gl330/pixel.fs b/shaders/gl330/pixel.fs
index ec9e13d7..aa5a22fe 100644
--- a/shaders/gl330/pixel.fs
+++ b/shaders/gl330/pixel.fs
@@ -5,15 +5,15 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
-const float renderWidth = 1280;
-const float renderHeight = 720;
+const float renderWidth = 1280.0;
+const float renderHeight = 720.0;
-uniform float pixelWidth = 5.0f;
-uniform float pixelHeight = 5.0f;
+uniform float pixelWidth = 5.0;
+uniform float pixelHeight = 5.0;
void main()
{
@@ -22,7 +22,7 @@ void main()
vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
- vec3 tc = texture2D(texture0, coord).rgb;
+ vec3 tc = texture(texture0, coord).rgb;
fragColor = vec4(tc, 1.0);
} \ No newline at end of file