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-rw-r--r--shaders/gl330/posterization.fs6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/gl330/posterization.fs b/shaders/gl330/posterization.fs
index a4e49466..5215bd8b 100644
--- a/shaders/gl330/posterization.fs
+++ b/shaders/gl330/posterization.fs
@@ -9,12 +9,12 @@ uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
-float gamma = 0.6f;
-float numColors = 8.0f;
+float gamma = 0.6;
+float numColors = 8.0;
void main()
{
- vec3 color = texture2D(texture0, fragTexCoord.xy).rgb;
+ vec3 color = texture(texture0, fragTexCoord.xy).rgb;
color = pow(color, vec3(gamma, gamma, gamma));
color = color*numColors;