diff options
Diffstat (limited to 'shaders/gl330/template.fs')
| -rw-r--r-- | shaders/gl330/template.fs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs index 92221959..ad7210a4 100644 --- a/shaders/gl330/template.fs +++ b/shaders/gl330/template.fs @@ -5,15 +5,15 @@ in vec2 fragTexCoord; out vec4 fragColor; uniform sampler2D texture0; -uniform vec4 tintColor; +uniform vec4 fragTintColor; // NOTE: Add here your custom variables void main() { - vec4 texelColor = texture2D(texture0, fragTexCoord); + vec4 texelColor = texture(texture0, fragTexCoord); // NOTE: Implement here your fragment shader code - fragColor = texelColor*tintColor; + fragColor = texelColor*fragTintColor; } |
