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-rw-r--r--shaders/gl330/template.fs6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders/gl330/template.fs b/shaders/gl330/template.fs
index 92221959..ad7210a4 100644
--- a/shaders/gl330/template.fs
+++ b/shaders/gl330/template.fs
@@ -5,15 +5,15 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
-uniform vec4 tintColor;
+uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
void main()
{
- vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec4 texelColor = texture(texture0, fragTexCoord);
// NOTE: Implement here your fragment shader code
- fragColor = texelColor*tintColor;
+ fragColor = texelColor*fragTintColor;
}