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-rw-r--r--shaders/gles100/bloom.fs42
1 files changed, 0 insertions, 42 deletions
diff --git a/shaders/gles100/bloom.fs b/shaders/gles100/bloom.fs
deleted file mode 100644
index 33754c7e..00000000
--- a/shaders/gles100/bloom.fs
+++ /dev/null
@@ -1,42 +0,0 @@
-#version 100
-
-precision mediump float;
-
-varying vec2 fragTexCoord;
-
-uniform sampler2D texture0;
-uniform vec4 fragTintColor;
-
-// NOTE: Add here your custom variables
-
-void main()
-{
- vec4 sum = vec4(0);
- vec4 tc = vec4(0);
-
- for (int i = -4; i < 4; i++)
- {
- for (int j = -3; j < 3; j++)
- {
- sum += texture2D(texture0, fragTexCoord + vec2(j, i)*0.004) * 0.25;
- }
- }
-
- if (texture2D(texture0, fragTexCoord).r < 0.3)
- {
- tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- if (texture2D(texture0, fragTexCoord).r < 0.5)
- {
- tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
- }
- }
-
- gl_FragColor = tc;
-} \ No newline at end of file