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Diffstat (limited to 'shaders/glsl100/bloom.fs')
-rw-r--r--shaders/glsl100/bloom.fs25
1 files changed, 10 insertions, 15 deletions
diff --git a/shaders/glsl100/bloom.fs b/shaders/glsl100/bloom.fs
index 33754c7e..280d2fb6 100644
--- a/shaders/glsl100/bloom.fs
+++ b/shaders/glsl100/bloom.fs
@@ -2,8 +2,11 @@
precision mediump float;
+// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
+varying vec4 fragColor;
+// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
@@ -22,21 +25,13 @@ void main()
}
}
- if (texture2D(texture0, fragTexCoord).r < 0.3)
- {
- tc = sum*sum*0.012 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- if (texture2D(texture0, fragTexCoord).r < 0.5)
- {
- tc = sum*sum*0.009 + texture2D(texture0, fragTexCoord);
- }
- else
- {
- tc = sum*sum*0.0075 + texture2D(texture0, fragTexCoord);
- }
- }
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture(texture0, fragTexCoord);
+
+ // Calculate final fragment color
+ if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor;
+ else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
+ else tc = sum*sum*0.0075 + texelColor;
gl_FragColor = tc;
} \ No newline at end of file