diff options
Diffstat (limited to 'shaders/glsl100/pixel.fs')
| -rw-r--r-- | shaders/glsl100/pixel.fs | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/shaders/glsl100/pixel.fs b/shaders/glsl100/pixel.fs deleted file mode 100644 index 41ba3ed6..00000000 --- a/shaders/glsl100/pixel.fs +++ /dev/null @@ -1,32 +0,0 @@ -#version 100 - -precision mediump float; - -// Input vertex attributes (from vertex shader) -varying vec2 fragTexCoord; -varying vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// NOTE: Add here your custom variables - -// NOTE: Render size values must be passed from code -const float renderWidth = 800; -const float renderHeight = 450; - -uniform float pixelWidth = 5.0f; -uniform float pixelHeight = 5.0f; - -void main() -{ - float dx = pixelWidth*(1.0/renderWidth); - float dy = pixelHeight*(1.0/renderHeight); - - vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy)); - - vec3 tc = texture2D(texture0, coord).rgb; - - gl_FragColor = vec4(tc, 1.0); -}
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