diff options
Diffstat (limited to 'shaders/glsl100/predator.fs')
| -rw-r--r-- | shaders/glsl100/predator.fs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/shaders/glsl100/predator.fs b/shaders/glsl100/predator.fs new file mode 100644 index 00000000..1f0e2ce5 --- /dev/null +++ b/shaders/glsl100/predator.fs @@ -0,0 +1,30 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + vec3 color = texture2D(texture0, fragTexCoord).rgb; + vec3 colors[3]; + colors[0] = vec3(0.0, 0.0, 1.0); + colors[1] = vec3(1.0, 1.0, 0.0); + colors[2] = vec3(1.0, 0.0, 0.0); + + float lum = (color.r + color.g + color.b)/3.0; + + int ix = (lum < 0.5)? 0:1; + + vec3 tc = mix(colors[ix], colors[ix+1], (lum-float(ix)*0.5)/0.5); + + gl_FragColor = vec4(tc, 1.0); +}
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