summaryrefslogtreecommitdiffhomepage
path: root/shaders/glsl100
diff options
context:
space:
mode:
Diffstat (limited to 'shaders/glsl100')
-rw-r--r--shaders/glsl100/grayscale.fs4
-rw-r--r--shaders/glsl100/template.fs4
2 files changed, 4 insertions, 4 deletions
diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs
index f92ec335..c76dd8af 100644
--- a/shaders/glsl100/grayscale.fs
+++ b/shaders/glsl100/grayscale.fs
@@ -8,14 +8,14 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
void main()
{
// Texel color fetching from texture sampler
- vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor;
+ vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor;
// Convert texel color to grayscale using NTSC conversion weights
float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114));
diff --git a/shaders/glsl100/template.fs b/shaders/glsl100/template.fs
index a3942890..c1126423 100644
--- a/shaders/glsl100/template.fs
+++ b/shaders/glsl100/template.fs
@@ -8,7 +8,7 @@ varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// NOTE: Add here your custom variables
@@ -19,5 +19,5 @@ void main()
// NOTE: Implement here your fragment shader code
- gl_FragColor = texelColor*fragTintColor;
+ gl_FragColor = texelColor*colDiffuse;
} \ No newline at end of file