diff options
Diffstat (limited to 'shaders/glsl100')
| -rw-r--r-- | shaders/glsl100/grayscale.fs | 4 | ||||
| -rw-r--r-- | shaders/glsl100/template.fs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs index f92ec335..c76dd8af 100644 --- a/shaders/glsl100/grayscale.fs +++ b/shaders/glsl100/grayscale.fs @@ -8,14 +8,14 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // NOTE: Add here your custom variables void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; + vec4 texelColor = texture(texture0, fragTexCoord)*colDiffuse*fragColor; // Convert texel color to grayscale using NTSC conversion weights float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); diff --git a/shaders/glsl100/template.fs b/shaders/glsl100/template.fs index a3942890..c1126423 100644 --- a/shaders/glsl100/template.fs +++ b/shaders/glsl100/template.fs @@ -8,7 +8,7 @@ varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // NOTE: Add here your custom variables @@ -19,5 +19,5 @@ void main() // NOTE: Implement here your fragment shader code - gl_FragColor = texelColor*fragTintColor; + gl_FragColor = texelColor*colDiffuse; }
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