diff options
Diffstat (limited to 'shaders/glsl330/cross_stitching.fs')
| -rw-r--r-- | shaders/glsl330/cross_stitching.fs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/shaders/glsl330/cross_stitching.fs b/shaders/glsl330/cross_stitching.fs index dcb26e79..7c87c6cd 100644 --- a/shaders/glsl330/cross_stitching.fs +++ b/shaders/glsl330/cross_stitching.fs @@ -1,12 +1,16 @@ #version 330 +// Input vertex attributes (from vertex shader) in vec2 fragTexCoord; +in vec4 fragColor; -out vec4 fragColor; - +// Input uniform values uniform sampler2D texture0; uniform vec4 fragTintColor; +// Output fragment color +out vec4 finalColor; + // NOTE: Add here your custom variables const float renderWidth = 1280.0; @@ -46,9 +50,9 @@ vec4 PostFX(sampler2D tex, vec2 uv) return c; } -void main(void) +void main() { vec3 tc = PostFX(texture0, fragTexCoord).rgb; - fragColor = vec4(tc, 1.0); + finalColor = vec4(tc, 1.0); }
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