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-rw-r--r--shaders/glsl330/cross_stitching.fs12
1 files changed, 8 insertions, 4 deletions
diff --git a/shaders/glsl330/cross_stitching.fs b/shaders/glsl330/cross_stitching.fs
index dcb26e79..7c87c6cd 100644
--- a/shaders/glsl330/cross_stitching.fs
+++ b/shaders/glsl330/cross_stitching.fs
@@ -1,12 +1,16 @@
#version 330
+// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
+in vec4 fragColor;
-out vec4 fragColor;
-
+// Input uniform values
uniform sampler2D texture0;
uniform vec4 fragTintColor;
+// Output fragment color
+out vec4 finalColor;
+
// NOTE: Add here your custom variables
const float renderWidth = 1280.0;
@@ -46,9 +50,9 @@ vec4 PostFX(sampler2D tex, vec2 uv)
return c;
}
-void main(void)
+void main()
{
vec3 tc = PostFX(texture0, fragTexCoord).rgb;
- fragColor = vec4(tc, 1.0);
+ finalColor = vec4(tc, 1.0);
} \ No newline at end of file