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-rw-r--r--shaders/glsl330/pixel.fs28
1 files changed, 28 insertions, 0 deletions
diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs
new file mode 100644
index 00000000..aa5a22fe
--- /dev/null
+++ b/shaders/glsl330/pixel.fs
@@ -0,0 +1,28 @@
+#version 330
+
+in vec2 fragTexCoord;
+
+out vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 fragTintColor;
+
+// NOTE: Add here your custom variables
+
+const float renderWidth = 1280.0;
+const float renderHeight = 720.0;
+
+uniform float pixelWidth = 5.0;
+uniform float pixelHeight = 5.0;
+
+void main()
+{
+ float dx = pixelWidth*(1.0/renderWidth);
+ float dy = pixelHeight*(1.0/renderHeight);
+
+ vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy));
+
+ vec3 tc = texture(texture0, coord).rgb;
+
+ fragColor = vec4(tc, 1.0);
+} \ No newline at end of file