diff options
Diffstat (limited to 'shaders/glsl330/pixel.fs')
| -rw-r--r-- | shaders/glsl330/pixel.fs | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/shaders/glsl330/pixel.fs b/shaders/glsl330/pixel.fs new file mode 100644 index 00000000..aa5a22fe --- /dev/null +++ b/shaders/glsl330/pixel.fs @@ -0,0 +1,28 @@ +#version 330 + +in vec2 fragTexCoord; + +out vec4 fragColor; + +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +const float renderWidth = 1280.0; +const float renderHeight = 720.0; + +uniform float pixelWidth = 5.0; +uniform float pixelHeight = 5.0; + +void main() +{ + float dx = pixelWidth*(1.0/renderWidth); + float dy = pixelHeight*(1.0/renderHeight); + + vec2 coord = vec2(dx*floor(fragTexCoord.x/dx), dy*floor(fragTexCoord.y/dy)); + + vec3 tc = texture(texture0, coord).rgb; + + fragColor = vec4(tc, 1.0); +}
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