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-rw-r--r--shaders/glsl330/posterization.fs31
1 files changed, 0 insertions, 31 deletions
diff --git a/shaders/glsl330/posterization.fs b/shaders/glsl330/posterization.fs
deleted file mode 100644
index be2b5dd6..00000000
--- a/shaders/glsl330/posterization.fs
+++ /dev/null
@@ -1,31 +0,0 @@
-#version 330
-
-// Input vertex attributes (from vertex shader)
-in vec2 fragTexCoord;
-in vec4 fragColor;
-
-// Input uniform values
-uniform sampler2D texture0;
-uniform vec4 colDiffuse;
-
-// Output fragment color
-out vec4 finalColor;
-
-// NOTE: Add here your custom variables
-
-float gamma = 0.6;
-float numColors = 8.0;
-
-void main()
-{
- // Texel color fetching from texture sampler
- vec3 texelColor = texture(texture0, fragTexCoord.xy).rgb;
-
- texelColor = pow(texelColor, vec3(gamma, gamma, gamma));
- texelColor = texelColor*numColors;
- texelColor = floor(texelColor);
- texelColor = texelColor/numColors;
- texelColor = pow(texelColor, vec3(1.0/gamma));
-
- finalColor = vec4(texelColor, 1.0);
-} \ No newline at end of file