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-rw-r--r--shaders/glsl330/template.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/glsl330/template.fs b/shaders/glsl330/template.fs
index 55b8d4a4..2e73de14 100644
--- a/shaders/glsl330/template.fs
+++ b/shaders/glsl330/template.fs
@@ -6,7 +6,7 @@ in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
-uniform vec4 fragTintColor;
+uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
@@ -20,5 +20,5 @@ void main()
// NOTE: Implement here your fragment shader code
- finalColor = texelColor*fragTintColor;
+ finalColor = texelColor*colDiffuse;
}