diff options
Diffstat (limited to 'shaders/glsl330/template.fs')
| -rw-r--r-- | shaders/glsl330/template.fs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/shaders/glsl330/template.fs b/shaders/glsl330/template.fs index 55b8d4a4..2e73de14 100644 --- a/shaders/glsl330/template.fs +++ b/shaders/glsl330/template.fs @@ -6,7 +6,7 @@ in vec4 fragColor; // Input uniform values uniform sampler2D texture0; -uniform vec4 fragTintColor; +uniform vec4 colDiffuse; // Output fragment color out vec4 finalColor; @@ -20,5 +20,5 @@ void main() // NOTE: Implement here your fragment shader code - finalColor = texelColor*fragTintColor; + finalColor = texelColor*colDiffuse; } |
