diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 23 |
1 files changed, 16 insertions, 7 deletions
@@ -333,7 +333,7 @@ static int defaultKeyboardMode; // Used to store default keyboar // Mouse states static Vector2 mousePosition; // Mouse position on screen -static float mouseScale = 1.0f; // Mouse default scale +static Vector2 mouseScale = { 1.0f }; // Mouse default scale static bool cursorHidden = false; // Track if cursor is hidden static bool cursorOnScreen = false; // Tracks if cursor is inside client area static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen @@ -2075,7 +2075,7 @@ int GetMouseX(void) #if defined(PLATFORM_ANDROID) return (int)touchPosition[0].x; #else - return (int)(mousePosition.x*mouseScale); + return (int)(mousePosition.x*mouseScale.x); #endif } @@ -2085,7 +2085,7 @@ int GetMouseY(void) #if defined(PLATFORM_ANDROID) return (int)touchPosition[0].x; #else - return (int)(mousePosition.y*mouseScale); + return (int)(mousePosition.y*mouseScale.y); #endif } @@ -2095,7 +2095,7 @@ Vector2 GetMousePosition(void) #if defined(PLATFORM_ANDROID) return GetTouchPosition(0); #else - return (Vector2){ mousePosition.x*mouseScale, mousePosition.y*mouseScale }; + return (Vector2){ mousePosition.x*mouseScale.x, mousePosition.y*mouseScale.y }; #endif } @@ -2114,7 +2114,16 @@ void SetMousePosition(Vector2 position) void SetMouseScale(float scale) { #if !defined(PLATFORM_ANDROID) - mouseScale = scale; + mouseScale = (Vector2){ scale }; +#endif +} + +// Set mouse scaling +// NOTE: Useful when rendering to different size targets +void SetMouseOffset(Vector2 offset) +{ +#if !defined(PLATFORM_ANDROID) + mouseScale = offset; #endif } @@ -4225,10 +4234,10 @@ static void *EventThread(void *arg) // Screen confinement if (mousePosition.x < 0) mousePosition.x = 0; - if (mousePosition.x > screenWidth/mouseScale) mousePosition.x = screenWidth/mouseScale; + if (mousePosition.x > screenWidth/mouseScale.x) mousePosition.x = screenWidth/mouseScale.x; if (mousePosition.y < 0) mousePosition.y = 0; - if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale; + if (mousePosition.y > screenHeight/mouseScale) mousePosition.y = screenHeight/mouseScale.y; // Gesture update if (GestureNeedsUpdate) |
