diff options
Diffstat (limited to 'src/external/msf_gif.h')
| -rw-r--r-- | src/external/msf_gif.h | 357 |
1 files changed, 200 insertions, 157 deletions
diff --git a/src/external/msf_gif.h b/src/external/msf_gif.h index d258c12d..348b1b18 100644 --- a/src/external/msf_gif.h +++ b/src/external/msf_gif.h @@ -13,29 +13,36 @@ USAGE EXAMPLE: int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16; MsfGifState gifState = {}; - msf_gif_begin(&gifState, "example.gif", width, height); + msf_gif_begin(&gifState, width, height); msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1 msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2 msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc... - msf_gif_end(&gifState); + MsfGifResult result = msf_gif_end(&gifState); + FILE * fp = fopen("MyGif.gif", "wb"); + fwrite(result.data, result.dataSize, 1, fp); + fclose(fp); + msf_gif_free(result); Detailed function documentation can be found in the header section below. -REPLACING MALLOC AND FWRITE: - This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output. - To facilitate custom memory management and I/O, these calls go through macros, which can be redefined. - In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL. - The macros are: MSF_GIF_MALLOC, MSF_GIF_FREE, MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE. - Search for their default definitions below to see the exactly what arguments they take. +REPLACING MALLOC: + + This library uses malloc+realloc+free internally for memory allocation. + To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined. + The expected function signature equivalents of the macros are as follows: + + void * MSF_GIF_MALLOC(void * context, size_t newSize) + void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize) + void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize) + If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls. - The same goes for file I/O macros, using the `customOutputContext` field. See end of file for license information. */ -//version 1.2 +//version 2.1 #ifndef MSF_GIF_H #define MSF_GIF_H @@ -44,18 +51,24 @@ See end of file for license information. #include <stddef.h> typedef struct { + void * data; + size_t dataSize; + + size_t allocSize; //internal use + void * contextPointer; //internal use +} MsfGifResult; + +typedef struct { //internal use uint32_t * pixels; - uint8_t * used; int depth, count, rbits, gbits, bbits; } MsfCookedFrame; typedef struct { - void * fp; MsfCookedFrame previousFrame; + uint8_t * listHead; + uint8_t * listTail; int width, height; - int totalBytesWritten; void * customAllocatorContext; - void * customOutputContext; } MsfGifState; #ifdef __cplusplus @@ -63,12 +76,11 @@ extern "C" { #endif //__cplusplus /** - * @param outputFilePath Relative path to the output file, as a null-terminated string of UTF-8 bytes. - * @param width Image width in pixels - must be the same for the whole gif. - * @param height Image height in pixels - must be the same for the whole gif. - * @return The size of the file written so far, or 0 on error. + * @param width Image width in pixels. + * @param height Image height in pixels. + * @return Non-zero on success, 0 on error. */ -size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height); +int msf_gif_begin(MsfGifState * handle, int width, int height); /** * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format. @@ -84,15 +96,20 @@ size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int widt * Please experiment with this value to find what works best for your application. * @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next. * If you want to flip the image, just pass in a negative pitch. - * @return The size of the file written so far, or 0 on error. + * @return Non-zero on success, 0 on error. + */ +int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); + +/** + * @return A block of memory containing the gif file data, or NULL on error. + * You are responsible for freeing this via `msf_gif_free()`. */ -size_t msf_gif_frame(MsfGifState * handle, - uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); +MsfGifResult msf_gif_end(MsfGifState * handle); /** - * @return The size of the written file in bytes, or 0 on error. + * @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`. */ -size_t msf_gif_end(MsfGifState * handle); +void msf_gif_free(MsfGifResult result); #ifdef __cplusplus } @@ -108,35 +125,25 @@ size_t msf_gif_end(MsfGifState * handle); #ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT #define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT -//ensure the library user has either defined both of malloc/free, or neither -#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE) -#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE) +#ifndef MSF_GIF_BUFFER_INIT_SIZE +#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less +#endif + +//ensure the library user has either defined all of malloc/realloc/free, or none +#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok +#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok #else -#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them" +#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them" #endif //provide default allocator definitions that redirect to the standard global allocator #if !defined(MSF_GIF_MALLOC) #include <stdlib.h> //malloc, etc. #define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize) +#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize) #define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory) #endif -//ensure the library user has either defined all of fopen/fwrite/fclose, or none -#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE) -#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE) -#else -#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them" -#endif - -//provide default file ops that redirect to the standard library ones -#if !defined(MSF_GIF_FOPEN) -#include <stdio.h> //FILE ops (fopen, etc.) -#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb") -#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer) -#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer) -#endif - //instrumentation for capturing profiling traces (useless for the library user, but useful for the library author) #ifdef MSF_GIF_ENABLE_TRACING #define MsfTimeFunc TimeFunc @@ -182,12 +189,9 @@ static inline int msf_imax(int a, int b) { return b < a? a : b; } #include <emmintrin.h> #endif -static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t); - -static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw) +static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used, + int width, int height, int pitch, int depth) { MsfTimeFunc - MsfCookedFrame blank = {0}; - //bit depth for each channel const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; @@ -200,10 +204,8 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, 15 << 12, 7 << 12, 13 << 12, 5 << 12, }; - uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize); - if (!used) return blank; uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t)); - if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; } + if (!cooked) { MsfCookedFrame blank = {0}; return blank; } int count = 0; MsfTimeLoop("do") do { @@ -275,28 +277,7 @@ static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, } } while (count >= 256 && --depth); - MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] }; - return ret; -} - -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/// MsfFileBuffer /// -//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -typedef struct { - uint8_t * block; - uint8_t * head; - uint8_t * end; -} MsfFileBuffer; - -static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) { - memcpy(buf->head, data, bytes); - buf->head += bytes; -} - -static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) { - uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes); - MsfFileBuffer ret = { block, block, block + bytes }; + MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] }; return ret; } @@ -304,23 +285,28 @@ static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) { /// Frame Compression /// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) { +typedef struct { + uint8_t * next; + size_t size; +} MsfBufferHeader; + +static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) { //insert new code into block buffer int idx = *blockBits / 8; int bit = *blockBits % 8; - buf->head[idx + 0] |= code << bit ; - buf->head[idx + 1] |= code >> ( 8 - bit); - buf->head[idx + 2] |= code >> (16 - bit); + (*writeHead)[idx + 0] |= code << bit ; + (*writeHead)[idx + 1] |= code >> ( 8 - bit); + (*writeHead)[idx + 2] |= code >> (16 - bit); *blockBits += len; //prep the next block buffer if the current one is full if (*blockBits >= 256 * 8) { *blockBits -= 255 * 8; - buf->head += 256; - buf->head[2] = buf->head[1]; - buf->head[1] = buf->head[0]; - buf->head[0] = 255; - memset(buf->head + 4, 0, 256); + (*writeHead) += 256; + (*writeHead)[2] = (*writeHead)[1]; + (*writeHead)[1] = (*writeHead)[0]; + (*writeHead)[0] = 255; + memset((*writeHead) + 4, 0, 256); } return 1; @@ -338,18 +324,19 @@ static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride lzw->stride = stride; } -static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, - MsfCookedFrame frame, MsfCookedFrame previous) +static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, + MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used) { MsfTimeFunc - MsfFileBuffer blank = {0}; - - //NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount - // (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc - MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2); - if (!buf.block) return blank; - int lzwAllocSize = 4096 * 256 * sizeof(int16_t); + //NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount, + // and prevents us from ever having to check size or realloc during compression + int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data + uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize); + if (!allocation) { return NULL; } + uint8_t * writeBase = allocation + sizeof(MsfBufferHeader); + uint8_t * writeHead = writeBase; + int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t); MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) }; - if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; } + if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } //allocate tlb int totalBits = frame.rbits + frame.gbits + frame.bbits; @@ -361,7 +348,7 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig Color3 table[256] = { {0} }; int tableIdx = 1; //we start counting at 1 because 0 is the transparent color MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) { - if (frame.used[i]) { + if (used[i]) { tlb[i] = tableIdx; int rmask = (1 << frame.rbits) - 1; int gmask = (1 << frame.gbits) - 1; @@ -380,7 +367,9 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig } } - int tableBits = msf_bit_log(tableIdx - 1); + //SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit + // must be indicated as having a code size of 2." + int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1)); int tableSize = 1 << tableBits; //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits; @@ -391,19 +380,23 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig memcpy(&headerBytes[13], &width, 2); memcpy(&headerBytes[15], &height, 2); headerBytes[17] |= tableBits - 1; - msf_fb_write_data(&buf, headerBytes, 18); + memcpy(writeHead, headerBytes, 18); + writeHead += 18; //local color table - msf_fb_write_data(&buf, table, tableSize * sizeof(Color3)); - *buf.head++ = tableBits; - - msf_lzw_reset(&lzw, tableSize, tableIdx); + memcpy(writeHead, table, tableSize * sizeof(Color3)); + writeHead += tableSize * sizeof(Color3); + *writeHead++ = tableBits; //prep block - memset(buf.head, 0, 260); - buf.head[0] = 255; + memset(writeHead, 0, 260); + writeHead[0] = 255; uint32_t blockBits = 8; //relative to block.head + //SPEC: "Encoders should output a Clear code as the first code of each image data stream." + msf_lzw_reset(&lzw, tableSize, tableIdx); + msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize); + int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]]; MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) { //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed @@ -414,15 +407,11 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig if (code < 0) { //write to code stream int codeBits = msf_bit_log(lzw.len - 1); - msf_put_code(&buf, &blockBits, codeBits, lastCode); + msf_put_code(&writeHead, &blockBits, codeBits, lastCode); - //NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code) - // because we don't ever reset the table after writing the leftover bits - //Q: is my thinking correct on this one? - //Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion? - if (lzw.len > 4094) { + if (lzw.len > 4095) { //reset buffer code table - msf_put_code(&buf, &blockBits, codeBits, tableSize); + msf_put_code(&writeHead, &blockBits, codeBits, tableSize); msf_lzw_reset(&lzw, tableSize, tableIdx); } else { (&lzw.data[lastCode * lzw.stride])[color] = lzw.len; @@ -435,88 +424,142 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig } } - //write code for leftover index buffer contents, then the end code MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize); - msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode); - msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1); + MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t)); + + //write code for leftover index buffer contents, then the end code + msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode); + msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1); //flush remaining data if (blockBits > 8) { int bytes = (blockBits + 7) / 8; //round up - buf.head[0] = bytes - 1; - buf.head += bytes; + writeHead[0] = bytes - 1; + writeHead += bytes; } - - *buf.head++ = 0; //terminating block - - return buf; + *writeHead++ = 0; //terminating block + + //filling in buffer header and shrink buffer to fit data + MsfBufferHeader * header = (MsfBufferHeader *) allocation; + header->next = NULL; + header->size = writeHead - writeBase; + uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation); + if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; } + return moved; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /// Incremental API /// //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc - //TODO: convert this to UTF-16 to correctly handle unicode on windows!?!? - // (or just say "do it yourself" now that replacing fopen is a thing?) - if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0; +int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc MsfCookedFrame empty = {0}; //god I hate MSVC... handle->previousFrame = empty; - handle->previousFrame.depth = 15; handle->width = width; handle->height = height; - handle->totalBytesWritten = 0; + + //setup header buffer header (lol) + handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32); + if (!handle->listHead) { return 0; } + handle->listTail = handle->listHead; + MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead; + header->next = NULL; + header->size = 32; //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0"; memcpy(&headerBytes[6], &width, 2); memcpy(&headerBytes[8], &height, 2); - if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) { - MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); - return 0; - } - handle->totalBytesWritten += 32; - return handle->totalBytesWritten; + memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32); + return 1; } -size_t msf_gif_frame(MsfGifState * handle, - uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) +int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) { MsfTimeFunc + if (!handle->listHead) { return 0; } + maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth)); if (pitchInBytes == 0) pitchInBytes = handle->width * 4; if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1); - MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes, - // msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData); - msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData); - if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; } - MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext, - handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame); - if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; } - if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) { - MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); + + uint8_t used[1 << 16]; //only 64k, so stack allocating is fine + MsfCookedFrame frame = + msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes, + msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count))); + //TODO: de-duplicate cleanup code + if (!frame.pixels) { + MSF_GIF_FREE(handle->customAllocatorContext, + handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); + for (uint8_t * node = handle->listHead; node;) { + MsfBufferHeader * header = (MsfBufferHeader *) node; + node = header->next; + MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); + } + handle->listHead = handle->listTail = NULL; return 0; } - handle->totalBytesWritten += buf.head - buf.block; - MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block); - MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize); - MSF_GIF_FREE(handle->customAllocatorContext, - handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); + + uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext, + handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used); + ((MsfBufferHeader *) handle->listTail)->next = buffer; + handle->listTail = buffer; + if (!buffer) { + MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t)); + MSF_GIF_FREE(handle->customAllocatorContext, + handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); + for (uint8_t * node = handle->listHead; node;) { + MsfBufferHeader * header = (MsfBufferHeader *) node; + node = header->next; + MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); + } + handle->listHead = handle->listTail = NULL; + return 0; + } + handle->previousFrame = frame; - return handle->totalBytesWritten; + return 1; } -size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc - int allocSize = handle->width * handle->height * sizeof(uint32_t); - uint8_t trailingMarker = 0x3B; - if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) { - MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); - MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize); - return 0; +MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc + if (!handle->listHead) { MsfGifResult empty = {0}; return empty; } + + MSF_GIF_FREE(handle->customAllocatorContext, + handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t)); + + //first pass: determine total size + size_t total = 1; //1 byte for trailing marker + for (uint8_t * node = handle->listHead; node;) { + MsfBufferHeader * header = (MsfBufferHeader *) node; + node = header->next; + total += header->size; } - handle->totalBytesWritten += 1; - if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0; - MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize); - return handle->totalBytesWritten; + + //second pass: write data + uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total); + if (buffer) { + uint8_t * writeHead = buffer; + for (uint8_t * node = handle->listHead; node;) { + MsfBufferHeader * header = (MsfBufferHeader *) node; + memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size); + writeHead += header->size; + node = header->next; + } + *writeHead++ = 0x3B; + } + + //third pass: free buffers + for (uint8_t * node = handle->listHead; node;) { + MsfBufferHeader * header = (MsfBufferHeader *) node; + node = header->next; + MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size); + } + + MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext }; + return ret; +} + +void msf_gif_free(MsfGifResult result) { + if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); } } #endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT |
