diff options
Diffstat (limited to 'src/rlgl.c')
| -rw-r--r-- | src/rlgl.c | 27 |
1 files changed, 18 insertions, 9 deletions
@@ -353,7 +353,7 @@ void rlScalef(float x, float y, float z) // Multiply the current matrix by another matrix void rlMultMatrixf(float *m) { - // TODO: review Matrix creation from array + // Matrix creation from array Matrix mat = { m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8], m[9], m[10], m[11], @@ -511,7 +511,7 @@ void rlEnd(void) } } - // TODO: Make sure normals count match vertex count + // TODO: Make sure normals count match vertex count... if normals support is added in a future... :P } break; default: break; @@ -1417,6 +1417,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge glBindTexture(GL_TEXTURE_2D, id); // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used! + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repead on x-axis glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repead on y-axis @@ -1433,6 +1434,7 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge } // If mipmaps are being used, we configure mag-min filters accordingly + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so only GL_LINEAR or GL_NEAREST can be used if (genMipmaps) { // Trilinear filtering with mipmaps @@ -1476,16 +1478,23 @@ unsigned int rlglLoadTexture(unsigned char *data, int width, int height, bool ge else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); #endif -#if defined(GRAPHICS_API_OPENGL_33) +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) // NOTE: We define internal (GPU) format as GL_RGBA8 (probably BGRA8 in practice, driver takes care) + // NOTE: On embedded systems, we let the driver choose the best internal format //glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // OpenGL glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); // WebGL -#elif defined(GRAPHICS_API_OPENGL_ES2) - // NOTE: On embedded systems, we let the driver choose the best internal format - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); -#endif + + // TODO: Add support for multiple color modes (16bit color modes and grayscale) + // Ref: https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml + // On WebGL, internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + // (sized)internalFormat format type + // GL_R GL_RED GL_UNSIGNED_BYTE + // GL_RGB565 GL_RGB GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5 + // GL_RGB5_A1 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1 + // GL_RGBA4 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4 + // GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE + // GL_RGB8 GL_RGB GL_UNSIGNED_BYTE -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (genMipmaps) { glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically @@ -2142,7 +2151,7 @@ static void InitializeBuffersGPU(void) } // Update VBOs with vertex array data -// TODO: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) +// NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) // TODO: If no data changed on the CPU arrays --> No need to update GPU arrays every frame! static void UpdateBuffers(void) { |
