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-rw-r--r--src/raylib.h8
-rw-r--r--src/shapes.c36
2 files changed, 22 insertions, 22 deletions
diff --git a/src/raylib.h b/src/raylib.h
index a871e6a7..ed218b3f 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1098,15 +1098,15 @@ RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color c
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
-RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
-RLAPI void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline
+RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
+RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
-RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring
-RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); // Draw ring outline
+RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
+RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
diff --git a/src/shapes.c b/src/shapes.c
index 343625df..3e6b9d7d 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -205,7 +205,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
}
// Draw a piece of a circle
-void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
+void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
@@ -213,7 +213,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
if (endAngle < startAngle)
{
// Swap values
- int tmp = startAngle;
+ float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@@ -227,8 +227,8 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
if (segments <= 0) segments = 4;
}
- float stepLength = (float)(endAngle - startAngle)/(float)segments;
- float angle = (float)startAngle;
+ float stepLength = (endAngle - startAngle)/(float)segments;
+ float angle = startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments/2)) rlglDraw();
@@ -294,7 +294,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
#endif
}
-void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
+void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
@@ -302,7 +302,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
if (endAngle < startAngle)
{
// Swap values
- int tmp = startAngle;
+ float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@@ -316,13 +316,13 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
if (segments <= 0) segments = 4;
}
- float stepLength = (float)(endAngle - startAngle)/(float)segments;
- float angle = (float)startAngle;
+ float stepLength = (endAngle - startAngle)/(float)segments;
+ float angle = startAngle;
// Hide the cap lines when the circle is full
bool showCapLines = true;
int limit = 2*(segments + 2);
- if ((endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
+ if ((int)(endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
if (rlCheckBufferLimit(limit)) rlglDraw();
@@ -427,7 +427,7 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
rlEnd();
}
-void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
+void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
@@ -445,7 +445,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
if (endAngle < startAngle)
{
// Swap values
- int tmp = startAngle;
+ float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@@ -466,8 +466,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
return;
}
- float stepLength = (float)(endAngle - startAngle)/(float)segments;
- float angle = (float)startAngle;
+ float stepLength = (endAngle - startAngle)/(float)segments;
+ float angle = startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments)) rlglDraw();
@@ -518,7 +518,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
#endif
}
-void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
+void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
@@ -536,7 +536,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
if (endAngle < startAngle)
{
// Swap values
- int tmp = startAngle;
+ float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@@ -556,12 +556,12 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
return;
}
- float stepLength = (float)(endAngle - startAngle)/(float)segments;
- float angle = (float)startAngle;
+ float stepLength = (endAngle - startAngle)/(float)segments;
+ float angle = startAngle;
bool showCapLines = true;
int limit = 4*(segments + 1);
- if ((endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
+ if ((int)(endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
if (rlCheckBufferLimit(limit)) rlglDraw();