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-rw-r--r--src/raylib.h9
-rw-r--r--src/text.c23
2 files changed, 26 insertions, 6 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 8af8ab4d..5be60836 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -721,6 +721,13 @@ typedef enum {
WRAP_MIRROR
} TextureWrapMode;
+// Font type, defines generation method
+typedef enum {
+ FONT_DEFAULT = 0, // Default font generation, anti-aliased
+ FONT_BITMAP, // Bitmap font generation, no anti-aliasing
+ FONT_SDF // SDF font generation, requires external shader
+} FontType;
+
// Color blending modes (pre-defined)
typedef enum {
BLEND_ALPHA = 0,
@@ -1056,7 +1063,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
-RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
+RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
diff --git a/src/text.c b/src/text.c
index f294f744..1e702c0e 100644
--- a/src/text.c
+++ b/src/text.c
@@ -283,7 +283,7 @@ Font LoadFont(const char *fileName)
{
font.baseSize = DEFAULT_TTF_FONTSIZE;
font.charsCount = DEFAULT_TTF_NUMCHARS;
- font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, false);
+ font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, FONT_DEFAULT);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 4, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
@@ -319,8 +319,8 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha
font.baseSize = fontSize;
font.charsCount = (charsCount > 0) ? charsCount : 95;
- font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, false);
- Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 0, 0);
+ font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
+ Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 2, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
@@ -329,7 +329,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
-CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf)
+CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
@@ -337,6 +337,8 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
+ #define BITMAP_ALPHA_THRESHOLD 80
+
// In case no chars count provided, default to 95
charsCount = (charsCount > 0) ? charsCount : 95;
@@ -390,9 +392,20 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
- if (!sdf) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
+ if (type != FONT_SDF) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
+ if (type == FONT_BITMAP)
+ {
+ // Aliased bitmap (black & white) font generation, avoiding anti-aliasing
+ // NOTE: For optimum results, bitmap font should be generated at base pixel size
+ for (int p = 0; p < chw*chh; p++)
+ {
+ if (chars[i].data[p] < BITMAP_ALPHA_THRESHOLD) chars[i].data[p] = 0;
+ else chars[i].data[p] = 255;
+ }
+ }
+
chars[i].rec.width = (float)chw;
chars[i].rec.height = (float)chh;
chars[i].offsetY += (int)((float)ascent*scaleFactor);