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-rw-r--r--src/rshapes.c155
1 files changed, 70 insertions, 85 deletions
diff --git a/src/rshapes.c b/src/rshapes.c
index 458569a5..d6e4da22 100644
--- a/src/rshapes.c
+++ b/src/rshapes.c
@@ -1395,129 +1395,114 @@ void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = 0.0f;
-
- rlPushMatrix();
- rlTranslatef(center.x, center.y, 0.0f);
- rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
+ float centralAngle = rotation;
#if defined(SUPPORT_QUADS_DRAW_MODE)
- rlSetTexture(texShapes.id);
+ rlSetTexture(texShapes.id);
- rlBegin(RL_QUADS);
- for (int i = 0; i < sides; i++)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
+ rlBegin(RL_QUADS);
+ for (int i = 0; i < sides; i++)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
- rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(0, 0);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x, center.y);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
- }
- rlEnd();
- rlSetTexture(0);
+ centralAngle += 360.0f/(float)sides;
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ }
+ rlEnd();
+ rlSetTexture(0);
#else
- rlBegin(RL_TRIANGLES);
- for (int i = 0; i < sides; i++)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
+ rlBegin(RL_TRIANGLES);
+ for (int i = 0; i < sides; i++)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(0, 0);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x, center.y);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
- }
- rlEnd();
+ centralAngle += 360.0f/(float)sides;
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ }
+ rlEnd();
#endif
- rlPopMatrix();
}
// Draw a polygon outline of n sides
void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = 0.0f;
+ float centralAngle = rotation;
- rlPushMatrix();
- rlTranslatef(center.x, center.y, 0.0f);
- rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
-
- rlBegin(RL_LINES);
- for (int i = 0; i < sides; i++)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
+ rlBegin(RL_LINES);
+ for (int i = 0; i < sides; i++)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
- centralAngle += 360.0f/(float)sides;
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
- }
- rlEnd();
- rlPopMatrix();
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ centralAngle += 360.0f/(float)sides;
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ }
+ rlEnd();
}
void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
{
if (sides < 3) sides = 3;
- float centralAngle = 0.0f;
+ float centralAngle = rotation;
float exteriorAngle = 360.0f/(float)sides;
float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f));
- rlPushMatrix();
- rlTranslatef(center.x, center.y, 0.0f);
- rlRotatef(rotation, 0.0f, 0.0f, 1.0f);
-
#if defined(SUPPORT_QUADS_DRAW_MODE)
- rlSetTexture(texShapes.id);
+ rlSetTexture(texShapes.id);
- rlBegin(RL_QUADS);
- for (int i = 0; i < sides; i++)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
+ rlBegin(RL_QUADS);
+ for (int i = 0; i < sides; i++)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
- rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
- rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
+ rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- centralAngle += exteriorAngle;
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
+ centralAngle += exteriorAngle;
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
- rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
- }
- rlEnd();
- rlSetTexture(0);
+ rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
+ }
+ rlEnd();
+ rlSetTexture(0);
#else
- rlBegin(RL_TRIANGLES);
- for (int i = 0; i < sides; i++)
- {
- rlColor4ub(color.r, color.g, color.b, color.a);
- float nextAngle = centralAngle + exteriorAngle;
+ rlBegin(RL_TRIANGLES);
+ for (int i = 0; i < sides; i++)
+ {
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ float nextAngle = centralAngle + exteriorAngle;
- rlVertex2f(sinf(DEG2RAD*centralAngle)*radius, cosf(DEG2RAD*centralAngle)*radius);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
- rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*radius, center.y + cosf(DEG2RAD*centralAngle)*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
+ rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
- rlVertex2f(sinf(DEG2RAD*centralAngle)*innerRadius, cosf(DEG2RAD*centralAngle)*innerRadius);
- rlVertex2f(sinf(DEG2RAD*nextAngle)*radius, cosf(DEG2RAD*nextAngle)*radius);
- rlVertex2f(sinf(DEG2RAD*nextAngle)*innerRadius, cosf(DEG2RAD*nextAngle)*innerRadius);
+ rlVertex2f(center.x + sinf(DEG2RAD*centralAngle)*innerRadius, center.y + cosf(DEG2RAD*centralAngle)*innerRadius);
+ rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*radius, center.y + cosf(DEG2RAD*nextAngle)*radius);
+ rlVertex2f(center.x + sinf(DEG2RAD*nextAngle)*innerRadius, center.y + cosf(DEG2RAD*nextAngle)*innerRadius);
- centralAngle = nextAngle;
- }
- rlEnd();
+ centralAngle = nextAngle;
+ }
+ rlEnd();
#endif
- rlPopMatrix();
}
//----------------------------------------------------------------------------------