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-rw-r--r--templates/advance_game/screen_gameplay.c79
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diff --git a/templates/advance_game/screen_gameplay.c b/templates/advance_game/screen_gameplay.c
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--- a/templates/advance_game/screen_gameplay.c
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-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Module Variables Definition (local)
-//----------------------------------------------------------------------------------
-static int framesCounter = 0;
-static int finishScreen = 0;
-
-//----------------------------------------------------------------------------------
-// Gameplay Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Gameplay Screen Initialization logic
-void InitGameplayScreen(void)
-{
- // TODO: Initialize GAMEPLAY screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-}
-
-// Gameplay Screen Update logic
-void UpdateGameplayScreen(void)
-{
- // TODO: Update GAMEPLAY screen variables here!
-
- // Press enter or tap to change to ENDING screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- finishScreen = 1;
- PlaySound(fxCoin);
- }
-}
-
-// Gameplay Screen Draw logic
-void DrawGameplayScreen(void)
-{
- // TODO: Draw GAMEPLAY screen here!
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE);
- DrawTextEx(font, "GAMEPLAY SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, MAROON);
- DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
-}
-
-// Gameplay Screen Unload logic
-void UnloadGameplayScreen(void)
-{
- // TODO: Unload GAMEPLAY screen variables here!
-}
-
-// Gameplay Screen should finish?
-int FinishGameplayScreen(void)
-{
- return finishScreen;
-} \ No newline at end of file