summaryrefslogtreecommitdiffhomepage
path: root/templates/advance_game/screen_logo.c
diff options
context:
space:
mode:
Diffstat (limited to 'templates/advance_game/screen_logo.c')
-rw-r--r--templates/advance_game/screen_logo.c202
1 files changed, 0 insertions, 202 deletions
diff --git a/templates/advance_game/screen_logo.c b/templates/advance_game/screen_logo.c
deleted file mode 100644
index 16d4e155..00000000
--- a/templates/advance_game/screen_logo.c
+++ /dev/null
@@ -1,202 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Module Variables Definition (local)
-//----------------------------------------------------------------------------------
-static int framesCounter = 0;
-static int finishScreen = 0;
-
-static int logoPositionX = 0;
-static int logoPositionY = 0;
-
-static int lettersCount = 0;
-
-static int topSideRecWidth = 0;
-static int leftSideRecHeight = 0;
-
-static int bottomSideRecWidth = 0;
-static int rightSideRecHeight = 0;
-
-static char raylib[8] = { 0 }; // raylib text array, max 8 letters
-static int state = 0; // Tracking animation states (State Machine)
-static float alpha = 1.0f; // Useful for fading
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Logo Screen Initialization logic
-void InitLogoScreen(void)
-{
- // Initialize LOGO screen variables here!
- finishScreen = 0;
- framesCounter = 0;
- lettersCount = 0;
-
- logoPositionX = GetScreenWidth()/2 - 128;
- logoPositionY = GetScreenHeight()/2 - 128;
-
- for (int i = 0; i < 8; i++) raylib[i] = '\0';
-
- state = 0;
- alpha = 1.0f;
-}
-
-// Logo Screen Update logic
-void UpdateLogoScreen(void)
-{
- // Update LOGO screen variables here!
- if (state == 0) // State 0: Small box blinking
- {
- framesCounter++;
-
- if (framesCounter == 80)
- {
- state = 1;
- framesCounter = 0; // Reset counter... will be used later...
- }
- }
- else if (state == 1) // State 1: Top and left bars growing
- {
- topSideRecWidth += 8;
- leftSideRecHeight += 8;
-
- if (topSideRecWidth == 256) state = 2;
- }
- else if (state == 2) // State 2: Bottom and right bars growing
- {
- bottomSideRecWidth += 8;
- rightSideRecHeight += 8;
-
- if (bottomSideRecWidth == 256) state = 3;
- }
- else if (state == 3) // State 3: Letters appearing (one by one)
- {
- framesCounter++;
-
- if (framesCounter/10) // Every 12 frames, one more letter!
- {
- lettersCount++;
- framesCounter = 0;
- }
-
- switch (lettersCount)
- {
- case 1: raylib[0] = 'r'; break;
- case 2: raylib[1] = 'a'; break;
- case 3: raylib[2] = 'y'; break;
- case 4: raylib[3] = 'l'; break;
- case 5: raylib[4] = 'i'; break;
- case 6: raylib[5] = 'b'; break;
- default: break;
- }
-
- // When all letters have appeared...
- if (lettersCount >= 10)
- {
- state = 4;
- framesCounter = 0;
- }
- }
- else if (state == 4)
- {
- framesCounter++;
-
- if (framesCounter > 100)
- {
- alpha -= 0.02f;
-
- if (alpha <= 0.0f)
- {
- alpha = 0.0f;
- finishScreen = 1;
- }
- }
- }
-}
-
-// Logo Screen Draw logic
-void DrawLogoScreen(void)
-{
- if (state == 0)
- {
- if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
- }
- else if (state == 1)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
- }
- else if (state == 2)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
- DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
-
- DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
- }
- else if (state == 3)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
-
- DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
-
- DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
- }
- else if (state == 4)
- {
- DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
-
- DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
- DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
-
- DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
-
- DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
-
- if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
- }
-}
-
-// Logo Screen Unload logic
-void UnloadLogoScreen(void)
-{
- // Unload LOGO screen variables here!
-}
-
-// Logo Screen should finish?
-int FinishLogoScreen(void)
-{
- return finishScreen;
-}