diff options
Diffstat (limited to 'templates/advance_game/screen_logo.c')
| -rw-r--r-- | templates/advance_game/screen_logo.c | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/templates/advance_game/screen_logo.c b/templates/advance_game/screen_logo.c deleted file mode 100644 index 16d4e155..00000000 --- a/templates/advance_game/screen_logo.c +++ /dev/null @@ -1,202 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Logo Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Module Variables Definition (local) -//---------------------------------------------------------------------------------- -static int framesCounter = 0; -static int finishScreen = 0; - -static int logoPositionX = 0; -static int logoPositionY = 0; - -static int lettersCount = 0; - -static int topSideRecWidth = 0; -static int leftSideRecHeight = 0; - -static int bottomSideRecWidth = 0; -static int rightSideRecHeight = 0; - -static char raylib[8] = { 0 }; // raylib text array, max 8 letters -static int state = 0; // Tracking animation states (State Machine) -static float alpha = 1.0f; // Useful for fading - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Logo Screen Initialization logic -void InitLogoScreen(void) -{ - // Initialize LOGO screen variables here! - finishScreen = 0; - framesCounter = 0; - lettersCount = 0; - - logoPositionX = GetScreenWidth()/2 - 128; - logoPositionY = GetScreenHeight()/2 - 128; - - for (int i = 0; i < 8; i++) raylib[i] = '\0'; - - state = 0; - alpha = 1.0f; -} - -// Logo Screen Update logic -void UpdateLogoScreen(void) -{ - // Update LOGO screen variables here! - if (state == 0) // State 0: Small box blinking - { - framesCounter++; - - if (framesCounter == 80) - { - state = 1; - framesCounter = 0; // Reset counter... will be used later... - } - } - else if (state == 1) // State 1: Top and left bars growing - { - topSideRecWidth += 8; - leftSideRecHeight += 8; - - if (topSideRecWidth == 256) state = 2; - } - else if (state == 2) // State 2: Bottom and right bars growing - { - bottomSideRecWidth += 8; - rightSideRecHeight += 8; - - if (bottomSideRecWidth == 256) state = 3; - } - else if (state == 3) // State 3: Letters appearing (one by one) - { - framesCounter++; - - if (framesCounter/10) // Every 12 frames, one more letter! - { - lettersCount++; - framesCounter = 0; - } - - switch (lettersCount) - { - case 1: raylib[0] = 'r'; break; - case 2: raylib[1] = 'a'; break; - case 3: raylib[2] = 'y'; break; - case 4: raylib[3] = 'l'; break; - case 5: raylib[4] = 'i'; break; - case 6: raylib[5] = 'b'; break; - default: break; - } - - // When all letters have appeared... - if (lettersCount >= 10) - { - state = 4; - framesCounter = 0; - } - } - else if (state == 4) - { - framesCounter++; - - if (framesCounter > 100) - { - alpha -= 0.02f; - - if (alpha <= 0.0f) - { - alpha = 0.0f; - finishScreen = 1; - } - } - } -} - -// Logo Screen Draw logic -void DrawLogoScreen(void) -{ - if (state == 0) - { - if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK); - } - else if (state == 1) - { - DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); - } - else if (state == 2) - { - DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); - - DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK); - } - else if (state == 3) - { - DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); - DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); - - DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); - DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); - - DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); - - DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); - } - else if (state == 4) - { - DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); - DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); - - DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); - DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); - - DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); - - DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha)); - - if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha)); - } -} - -// Logo Screen Unload logic -void UnloadLogoScreen(void) -{ - // Unload LOGO screen variables here! -} - -// Logo Screen should finish? -int FinishLogoScreen(void) -{ - return finishScreen; -} |
