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-rw-r--r--templates/advance_game/screen_options.c69
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diff --git a/templates/advance_game/screen_options.c b/templates/advance_game/screen_options.c
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--- a/templates/advance_game/screen_options.c
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-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Options Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Module Variables Definition (local)
-//----------------------------------------------------------------------------------
-static int framesCounter = 0;
-static int finishScreen = 0;
-
-//----------------------------------------------------------------------------------
-// Options Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Options Screen Initialization logic
-void InitOptionsScreen(void)
-{
- // TODO: Initialize OPTIONS screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-}
-
-// Options Screen Update logic
-void UpdateOptionsScreen(void)
-{
- // TODO: Update OPTIONS screen variables here!
-}
-
-// Options Screen Draw logic
-void DrawOptionsScreen(void)
-{
- // TODO: Draw OPTIONS screen here!
-}
-
-// Options Screen Unload logic
-void UnloadOptionsScreen(void)
-{
- // TODO: Unload OPTIONS screen variables here!
-}
-
-// Options Screen should finish?
-int FinishOptionsScreen(void)
-{
- return finishScreen;
-} \ No newline at end of file